[PC] p model simple editor - Kimera (0.97b)

  • Thread starter Thread starter Borde
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looking to import/open multiply battle/field models at the same time for saveing as one

something i did with your wonderful Program


zacknohair9sh.jpg

with an importer he'll have hair
 
Looks good. Do you plan to release this to the public and if you are, what day can we expect it on? If possible could you make a beta?
 
if you want i can up load the Vinny one but im not up loading zack till i finish him, ive also made a younger looking Sephy

ive posted young vincent in game tweaking under vincent mod


for future reference the texture files are
**ac - **ae i only say this because i havent seen any with more then 3 textures cause im only playing with battle models and not the background models

and so far i havent been able to get an altered texture into the game but thats no a problem with kimera
 
That looks nice Munemasa. Just one little thing: for the left shoulder pad, use the "horizontal shift" option.
Now I understand what you mean. I don't know exactly how hard would it be to join P file, but I can try.
By the way, you mentioned you are having problems creating new textures. How are you trying to do it?
 
im useing biturn to convert the **ac file to a bmp then opening it in paint and recoloring some things then using biturn to convert the file back the only problem is that it still has the .tex and when you delete the .tex  FF7 say no no no not giving you a texture there

and what do you mean about the use horizontal shift that would put the shoulder bobs on the back on the front
 
Nop, the horizontal shift causes this efect:
testArm.jpg

I haven't been able to convert a BMP to a TEX file that actually works in-game using Biturn. I have to use LGP Tools to do so.
 
So far i havent needed to alter his sholder because it opens it in game the right way in game it looks like its in the right place.

ive fixed up some visual problems with vincent like his arms being huge and ill probley update it later today

resumed work on zack cause of the ability to give him hair which i previously over looked his head is now 5% done and he should be posted by next wednesday

breakthrough2rt.jpg
 
Well, I'm planing several thing:
1-Add a new interface that displays all the parts of the model and lets modify them after clicking in one.
2-Joinning P files (as you stated, It could useful).
3-Add TrueForm :-P (suposedly, they are going to tell me how to do it at the university). Don't know if the game will actually accept it, though.
BUT, my holydays are about to come to an end, so after the next week I'll be quite busy, so don't expect a new version soon.
 
you know me Borde im your little beta tester i got my notepad ready and willing
 
Here you have, a new version. No more worthless bug-fixes. Sorry for the big delay, but as I stated, I'm bussy.
Now it's a lot easier to make new models. Hope some of you decide to accept the challange.
Have fun.
 
hey Borde your link didn't work for me ... :( looks like a lot better hehe
 
Tanks Borde this is great !!! this should make it easyer and faster.. realy good work !!
 
hey borde I think your new kimera doesn't makes valide HRC ... as soon as I modify models with it the Ifalna program say this:

"List index out of bounds (-1)

and also there is a little problem with the save option of the .p editor when I want to save it on a different name it doesn't work

but when it will be fixed this version's realy gonna help hehe
 
i still have 5c or something and 6 for altering and adding extra pollys but i'd like to be able to use the one program rather then the 3 i have to at the moment latest ultima and the 2 versions of kimera
 
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