[PC] p model simple editor - Kimera (0.97b)

  • Thread starter Thread starter Borde
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Thanks a lot Aali, I'll add some options to handle this information on the next version.
 
any chance of putting a button in to show a floor  as well just for lineing things up
 
Kimera .9 insists on giving me an 'error 9' whenever I try to save a model with a custom part added to a bone.  However, .84b has no problem saving the model, but of course I can't view the 24bit bmp correctly.

.9 Also immediately dings at me as soon as I open the program, almost as if something is wrong from the get-go...
 
Great Sephiroth, what's exactly what you're doing with Kimera?
i have verified the models if i have renamed them well and after i save the model as siaa to make my mod work
 
another thing on the wishlist, along with being able to import .3ds files, is to also export them
 
Another thing that will be good is to add a option for adding/making some animation, if there is something like that i will be able to add the dead/low hp animation to the normal sephiroth because the animation #1 is low hp stance, all i want to do is copy the animation #0(standing position) to number 1
 
one final request from me i know i keep asking and its probley getting annoying but would it be possible for a button to add bones to the model
 
I've uploaded a bug-fix version. It should solve most of the problems exposed on this thread. I haven't been able to reproduce some of the problems stated by obesebear, I'm not getting that error saving models with new parts attached. Could you decribe better what you did? If possible, send me the files you used. Also I'm not having any problem with the transaprent color. Again, If posible provide files.

As for the features request:
-Show floor: Sure, I'll add it as soon as I can.
-Adding Animations: Well, ok, shouldn't be a problem. I don't know if the game will like that change, though.
-Export 3Ds: It shouldn't be too different from importing, but it's by no means a priority.
-Adding bones: I've got a feeling adding/removing bones would lead to serious problems. First of all it could be somewhat problematic interface-wise, but aso keep in mind it would mean changing a lot of animations. I'll take a look, but don't expect too much.
 
PM sent

As soon as I open any battle model I immediately get the default sound my computer makes when there's an error.  Field models don't do this, and I can also save them.

Perhaps it is something to do with one of those files I had to install into windows/system??

EDIT
Well I got it to quit beeping on every battle model, but it still won't save
 
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My question is a bit off topic but I want to get the attention of Borde so I post here. Borde I wonder if you still have the model of the gold saucer employer. If yes can you upload them up here, Im trying to collect all the NPC reconstruction models. Thanks

GirlFIX.jpg
 
Sure Luis Aviles, here you have:
http://www.megaupload.com/?d=KPRX7FYA
You may also be interseted in an old model I never released:
boy2.jpg

Both models were never tested (not by me, at least) and their size could be wrong. Also notice that the boy is not complete. The shirt should have some picture on.

obesebear, I think it should work fine now. Redownload and try again.
 
emm... the model won't crashes anymore, if i patch it in kimera, right?
 
Thanks! It does work..... the first time.

It will save the model, but once I try to reopen it I get the error "Tex error 9 opening cwae" followed by "error reading aa file cwaa".   The model will still open after those errors, but will no longer save the model.  Of course the model I'm using is pretty messed up...

I tried opening the original cwaa and it doesn't beep at me, and I can modify and save the model no problem.  When I open it again, it beeps, but the alterations were saved, and it allows me to save again. 

I will try again later to see if I can try to create a new model without any hiccups.   But I think you fixed it  :-D

Out of curiosity, what was wrong?
 
One of those absurd errors... I was trying to get a frame from a weapon animation out of a model that has no weapons. :roll:
 
for custom animations... does it matter how many frames they are? or should they be kept to the same number of frames per anim?
 
doesnt matter you can make em as large as you wish or as small if need be
 
I would like to report something that concerned me while I was playing around with Kimera today.  I'm sorry if this already came up at any point in the past, but...

I was modding the char.lgp, or more specifically, I was going to mod "fzcc.hrc" (that's the Dragon King guy from the play at the event square during the date scene).  I have no mods installed that affect the char.lgp, by the way.  Anyway, I try to open "fzcc.hrc" and I get an error message:

Error opening "aiae.a".  So I click OK and I instantaneously get another error message.  Error opening "apdb.a".  I click OK again.  The next error message was about "aqce.a".  The next was "azba.a".  The next "btbb.a".  The one after that, "bugc.a"...

The process went on and on.  I clicked through 58 error messages in total.  Yes, I counted them.  Anyway, it loaded normally after all that, but I can't help wondering... is everything okay?
 
Borde, is there any hope of you or someone else fixing the Sephiroth model glitch here >

sep-wrecked.jpg


Really would be good if something could be done about it....

:(
 
I *think* thats because of the way that the graphics driver loads the transparent models, something like it renders it they opposite way around.... or something like that :? :-P
 
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