[PC] Position/resize textboxes - BoxFF7 (3.0)

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Hi there!
Can you share your sources? I wanna write a similar program for FF8/9.
 
Hi there!
Can you share your sources? I wanna write a similar program for FF8/9.
I will add it soon, but it was written with Borland Delphi 7.
 
2.0 released with source (the source code is a mess for various reasons so don't ask me about it :P )

Fixes:

 - Will work only with the original game, or Reunion R03e (final version of Menu Overhaul to be released very soon) and above.
 - Adds window placement information to text files that contain love hearts
 - Adds window placement information to the first entry of text files
 - No longer automatically adds "{CHOICE}" or tabs to display text
 
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2.0 released with source (the source code is a mess for various reasons so don't ask me about it :P )

Fixes:

 - Will work only with the original game, or Reunion R03e (final version of Menu Overhaul to be released very soon) and above.
 - Adds window placement information to text files that contain love hearts
 - Adds window placement information to the first entry of text files
 - No longer automatically adds "{CHOICE}" or tabs to display text
Thank you very much!
 
Updated.  Final fix so it's compatible with R04.

ts files can be changed if inside a "text" folder.
 
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Updated.  Forgot to update version number - so be it :P

For Reunion R05c and above, the font character '1' has been corrected. This updates the width value in BoxFF7. Another character was also wrong and has been corrected.
 
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Any way to make this work on the French version?
When I launch the game, BoxxFF7 detects it was launched but I got a black screen.
My game is the 98's French version and is unmodded. Also, tutorial link is dead. :P
 
Nope.  Other than editing source code.  I suggest waiting for R06 - which will finally sort this language barrier issue once and for all.
 
I've added UTF8 support because that will make things easier for people intending to translate to their own language using R06.

There are a total of 224 free spaces - and I've made it so each character code can be mapped to a new UTF8 char.  I've also allowed for custom tags.

We're fast approaching the release day and I'm sorting out left over issues and updating my tools.
 
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