Just a small note. I think luksy wants to add "script fixes" elsewhere, but so far there are 3 main ones:
1. bridge scene in mtcrl_9 (text removed in PC, you have to place text back which we can fix anyway with this tool). Thanks for this to myst6re.
There is one, easy to unlock, at mtcrl_9, border_2 location is disabled due to the first action in the script 0 (main). In fact, the location is cleared all the time. Remove "Clear the location" action, and voila!
2. Barrett scene at Gongaga. I forget who told me this one but I also told myst6re of it.
Barret is on current party
GameMoment < 638
“A ruined reactor.” text was triggered in gongaga
You spoke with at least one villager about the reactor accident.
the fifth bit in var[3][129] is 0
The problem is that the last condition does not happen, the fifth bit is set to 1 at the beginning of the game (chrin_2 > init > S0 - main). Why? I don't know, this may be needed. After all, both fields (chrin_2 & gonjun1) are produced by the same author (Keisuke).
delete the set bit action at chrin_2 > init > S0 - main
3. Temple of the Ancients original minigame (present in original Japanese game). I was going to look into it, but Shademp found out its very simple to fix. A var is set deliberately that is supposed to be set only when you fall down in the clock room 3 times.
So just remove "Set the 1 bit to 1 in Var[3][239]" in kuro_4 -> produce -> S0 Init. The text has been translated already but until now, never used.
People always say that this original minigame is too hard... I didn't think so. It was pretty easy. If you fall down the clock room 3 times the minigame switches to the easier version.