[PC] Text editor - touphScript (v1.4.0)

  • Thread starter Thread starter luksy
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Whoever translated that should have used the translation version of the menu overhaul because that one allows for longer strings...  then again, might still go out.  Simply wasnt designed for anything other than english.
 
What do you mean? I used menu overhaul version M004d and this is what happens, am I missing something?
 
your words are leaving the boxes...  you need to find a way to keep them inside for it to look better.  I guess selecting my translation option gives you more room, then add on your own translation after that.
 
If you mean the retranslation option, most texts still overlap the window size (the window boxes adjust better but some spanish strings are even larger). I've seen the files to hack the window sizes and might do it myself in the future, but first I plan to patch the spanish translation (most of those long strings are mistranslations btw), just as an experiment.

What I'm eagerly awaiting for is the new release of menu overhaul with the expanded adobe sheet and tilde support ;D
 
That will be arriving soon...  im sorry about the windows...  id say best bet is to abbreviate the words.
 
Hi luksy,

I've encountered a few issues while editing Kernel2.bin on tS 1.2.5:

First is that the description text for the Chocobracelet becomes corrupted whenever I patch it with tS (even if it's a first time) :
Kernel2-Issue1.PNG


Second, if I run touphScript more than once to edit kernel2, all the equipment descriptions mess up:
Kernel2-Issue2.PNG


EDIT: The descriptions are messed up even on the first edit. The descriptions of the equipment with text are carried over to the ones that do not have it.
Kernel2-Issue3.PNG
 
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Thanks for that, when I added in the fix for the Italian kernel2 it messed up empty entries, 1.2.6 should fix it!
 
Hi,

I don't know if this is within touphScript's scope, but is it supposed to rebuild the index of the Item menu? If I change the names of the items in kernel2.bin and then use the "Sort alphabetically" option in the Item menu, the items retain their original order before I applied the changes.

For example:
1/32 Soldier -> Soldado 1/32
Zeio Nut -> Nuez Zeio

After sorting alphabetically:
1. Soldado 1/32
2. Nuez Zeio

Should be:
1. Nuez Zeio
2. Soldado 1/32

If not, then can you tell me which tool can help me do this?
 
Oops I was going to work on that, completely forgot  ;D
Come back in a few days.
 
Hi,

I don't know if this is within touphScript's scope,
It is :P  I needed it also because before, Luksy created a small indexing program after I and dziugo worked out the place /working of the index system, in FF7.exe.
 
1.2.7 adds support for the item ordering table, DLPB tested it so if it doesn't work it's his fault not mine :D
 
The download link for the source code doesn't seem to work.
Anyway, is this version updated in order to match DLPB's 005? I mean... regarding the windows autosize option with all the new characters added in the overhaul project.
 
Fixed the link. Autosize has been a part of the program for quite a while, as were the special chars, I'm not sure what you mean.
 
Don't worry, I can look for myself with the source code link fixed.  :wink:
Thanks


A small issue. I tried dumping from an untouched english flevel.lgp using the text strip option. The problem is that when I encode, even without having edited anything, I get a lot of "Error in xx: Incorrect number of entries: yy/zz" in the log.
 
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The flevel is the original one (1998) and the text is the dump i get from that file with the text strip option on, that's why I though there was no need for the upload. Anyway let me know if you still need them.
 
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