[PC] Text editor - touphScript (v1.4.0)

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Please do, because either it isn't original, or there's a problem with the text, or there's a problem with the app itself, but I can't know unless I see them  :wink:

Oh and the .ini file you used too please!
 
Uploading right now, i'll add the link when it's done.
In the rar there's the flevel, the log, the ini and the text folder
the flevel is extracted from the cd, the txt files are dumped from said flevel with the settings from the ini, and the log is what i get after encoding.
the log after the dump is blank and I didn't touch anything in the ini between dump and encode.

Done!

http://www.mediafire.com/?522or3m2c2wdgqi
 
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Thanks, I see where I've gone wrong, I'll think about how to fix it. I didn't test for not stripping scripts properly, then again I wasn't expecting anyone to use it  ;D
 
Script bug, existed as far as I remember from PSX days.  Shown to me again just now by kranmer.

Fship_4 > group 14.  Yufi. > s1 - Talk > byte 471

This is a return (there are 2 returns here, this one is redundant(?), when it should be a enables access to the main menu.  Otherwise menu access remains disabled until you leave the area.
 
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hi there everyone! I know this topic has not been posted in for a long time but I think its better to reply here than to create a new topic. If I wrong I sorry.

According to my log.txt file, I have a gzip decompression error with my scene.bin file. It's been patched with Gjoerulv's hardcore mode 1.05. I haven't got this problem with the untouched version of the file. So, is there any way that I can dump and encode this file?

Thanks :)
 
Yeah ts goes a bit nazi with the error checking, but it's for my own sanity and allows me to offload things like file format errors on whoever made them. I'll have another look at the hardcore scene when possible.
 
That is a known issue and is his fault not Luksy's.  He has been told about it .  Hopefully Luksy can find reason for his bad scene but he needs to fix it in future.
 
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Will Touphscript support inserting the Japanese text back into the English game?

I tried inserting a Japanese dump but Touphscript generates invalid character errors and fails to insert any text.
 
It may eventually, one thing I keep forgetting to check is if the Japanese extra charmaps are still in the data or not, do you know? If they are then all that needs to be changed is main charmap, although unless someone can be bothered to redraw the ENTIRE Japanese map anyone who uses it will be stuck with the old font + windows.
 
Asa is the expert on the Japanese font.

Changing the language of the US FF7 is a popular request.
French, German, Italian and Spanish text works for the most part.

How the US engine reads the Japanese charmap is unknown.
 
I don't think it exists in PC and the window bin values are all set to 1.
 
Once the omitted scenes are enabled with Touphscript, is there any way to run Touphscript again and disable them?
 
I don't think I can ever support rollbacks, the whole reason to hash the scripts in the first place is to guarantee that I'm modifying an original file; if I were to do the reverse more often than not it would simply fail to match the hash, once you consider the window resizing combined with the retranslation / multiple languages. The easiest way is to simply make a backup of flevel before ts runs.
 
Precisely.  People need to do their bit too...  I always back flevel up for menu project for example.
 
Well, im trying to extract all spanish data from Sflevel.lgp (also tried to rename flevel.lpg) and english flevel.lgp, but no luck. After some files extracted, that error happened:

fship_4 patch failed, not original script
 
Ran into a weird error after trying to use TS to dump all the text
the tool crashes when hitting 4/729 in flevel.lgp ( this is with bootleg, aerith revival + gjos hardcore mod )

Error in ancnt1: converting to field failed, Attempted to read 31746e63 bytes from 4beb

Error in ancnt2: converting to field failed, Attempted to read 32746e63 bytes from 4bfe

Error in ancnt3: converting to field failed, Attempted to read 33746e63 bytes from 3c15

any way to make it dump only the exe and nothing else?


tried an older version of TS and it dumps fine ( v 098 ) but I'm not sure it'll encode it right, so holding off on it
 
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These errors are most likely to do with flevel code being bad either by hardcore or aerith.  use clean flevel.

And yeah, that is one thing I requested from Luksy.  The ability to decode/encode specific files.  Depending on if the txt files exist in the folder.  At the moment if it fails beforehand it does not do it.
 
Got it to work
had some more problems but the .exe and world edits I wanted are in. MAN it was a pain to check which .exe entry for the chocobo race met the original flevel field entry which I then had to cross check against my overhaul
 
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