[PC] Text editor - touphScript (v1.4.0)

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i really don't like using this tool, at least loveless text editor is much better than this one except can't auto resize all text box with a single click, but i can still resize some text box manually, just really time consuming to resize so many in game text box as i don't have much time everyday.
i have my ff7 steam install and add every full path for the files but can't dump at all, trying this for 2 days already but failed. why can't this tough script editor just open any file like flevel.lgp file and do the proper editing, after that save and done. easy unlike this one can't seem to get it work on either old 98 pc or the newer steam version.

No FFVII installation found
Error creating spacing table
Cannot read / error reading flevel
Couldn't dump world_us: basic_ios::clear: iostream error
Couldn't dump scene: converting to scene failed, basic_ios::clear: iostream error
Couldn't dump kernel: basic_ios::clear: iostream error
Couldn't dump kernel2: basic_ios::clear: iostream error
Couldn't dump exe: basic_ios::clear: iostream error


i only need a text editor to resize every text box in game automatically and fast, since the text box are all not scaled properly with the text, some missing text or the only a few text but the text box is so big, lmao
 
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i really don't like using this tool, at least loveless text editor is much better than this one except can't auto resize all text box with a single click, but i can still resize some text box manually, just really time consuming to resize so many in game text box as i don't have much time everyday.
i have my ff7 steam install and add every full path for the files but can't dump at all, trying this for 2 days already but failed. why can't this tough script editor just open any file like flevel.lgp file and do the proper editing, after that save and done. easy unlike this one can't seem to get it work on either old 98 pc or the newer steam version.

No FFVII installation found
Error creating spacing table
Cannot read / error reading flevel
Couldn't dump world_us: basic_ios::clear: iostream error
Couldn't dump scene: converting to scene failed, basic_ios::clear: iostream error
Couldn't dump kernel: basic_ios::clear: iostream error
Couldn't dump kernel2: basic_ios::clear: iostream error
Couldn't dump exe: basic_ios::clear: iostream error


i only need a text editor to resize every text box in game automatically and fast, since the text box are all not scaled properly with the text, some missing text or the only a few text but the text box is so big, lmao
toughscript has worked for me very recently, but anyway if you  are especially wanting to edit text boxes, new versions of makou reactor can do that ( https://github.com/myst6re/makoureactor/releases ), and also you can try BoxFF7 from http://www.ff7.live/othersoftware.html

just like toughscript, neither makou or boxff7 is extremely easy to use, so expect a bit of work and research in learning how to use them if you havent before
 
thanks a lot, ori for the link :) well i have v1.83 makou reactor and loveless 2.5 to do the text box resizing as certain text box can't be resize on makou reactor v1.83 not sure about the newest one as i did not use the latest vers. i wanted to download BoxFF7 and try it but the download link is already down, but thanks a lot to you for the new link, i am able to use BoxFF7 tool now. i will make sure to follow your advice on that, so thanks again ;)
 
Hello!

I checked the link at the first post and all I can do is download an .exe file (touphScript.exe). There is no Read Me to read despite the warning about doing it and no proper documentation about how to use this program that I could find. But maybe I am blind and it's around here somewhere?

Reading through the different posts I only got more and more confused.
 
I'm in the same boat as Salk. I'd love to be able to use this software as it sounds like exactly the thing I would need to easily edit the script of FF7 and make some changes to the original English translation, but the first post talks about there being a readme file even though there is no link to it anywhere. When I try to dump the script, I just get a little textpad that says it found the registry entries for FF7 but no .ini file so it didn't generate anything. I'm guessing I need to include a .ini file somewhere, but again, without documentation from the readme I have no idea what that would be.

Can someone please point me in the right directions? I feel like this software would save me a lot of time compared to others as I wouldn't have to manually resize text boxes for the edits I make.

Thanks.

EDIT: Figured it out! Follow Harleyquinn's instructions just a few posts up. You will need to create a couple of text files. After that, open the touphScript.ini file that you created, and under the override paths section, manually set all the paths for your file references. Like for flevel in my case, I set mine to C:\Games\Final Fantasy VII\data\field\flevel.lgp (do not use quotations)

It depends on where you installed the game to and what version you have. I'm using the old disc version, so I don't follow the normal Steam paths. Once all that was done, it dumped everything!

EDIT2: Now I have a new problem. Can't encode once I've made a change. :(

Just writes some ambiguous errors to the log file: "Couldn't encode world_us.lgp: Couldn't copy file C:\Users\[Username]\AppData\Local\Temp\ts6C84.tmp to C:\Games\Final Fantasy VII\data\wm\world_us.lgp"

Do you have to extract the LGP files on your own first in order for it to re-encode them?
 
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Yes you need to have an existing lgp file there, also I dont mind sharing a ini template to use since one doesnt seem to be included in the latest version.
 
The thing is I already do have an LGP file there to reference; it just fails to write to it anyway. Haven't been able to figure out why. Though at this point I think I might prefer to use Makou Reactor for script writing as it's nice to have more visual references when you're editing dialogue. But I might still need this for editing the scene.bin file as I think that's the only way to edit combat dialogue like in the scorpion fight.
 
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Though at this point I think I might prefer to use Makou Reactor for script writing as it's nice to have more visual references when you're editing dialogue. But I might still need this for editing the scene.bin file as I think that's the only way to edit combat dialogue like in the scorpion fight.
Actually combat dialogue can be edited with Proud Clod, the text is part of the respective enemy's AI script (in your example Guard Scorpion's).
 
There are a few issues that I don't know how to fix.

Field dump stops at:
Dumping level.lgp
979 / 985
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII>
what is corrupted and how to fix it is not clear.

This translation exists only in this form.

I will attach the files, perhaps, I hope, such informal problems can be taken into account in the new version
https://drive.google.com/file/d/1Q58w1r4KpMsd-pNsBXvGryxJ_9jVnm5I/view?usp=sharing
 
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