[PC] Trainer and Debug Tool - Ochu (3.4)

  • Thread starter Thread starter DLPB_
  • Start date Start date
Status
Not open for further replies.
I'm adding a load/save savemap. This allows you to replay scenes by exiting and entering the field screen.  Changing just the progress value won't work because of other variables which is why I have allowed the saving of the entire map.  It turns out that you have to leave and enter a field screen for things to be fully reset after loading a saved savemap.  This helps in situations where you need to replay the same scene for testing but don't want to have to reload the entire game again and again.
 
Last edited:
I am adding Save States to Otyugh.  Save States are not perfect but they are pretty close.  Basically,  I copy the entire Save Map and Character location data into a small file.  Then you can load the files you have saved from a list, and my program will update the information, and load the correct map. At certain times, saving will not work and will cause problems, but if you save before major scenes begin, or at times were there aren't any major scenes (for example, in the middle of meeting Tifa for first time would be a BAD time), the save states should work perfectly.  I have limited the total number of save States to 1000.

I am still ironing out a few bugs, but this is the general idea:

SaveState.PNG
 
Last edited:
History

Aug-19-2013 v1.4
1. Save-states added. (see help file)
2. Small changes to GUI.
3. Faster screen fade-out tweak added.

See first post for download, as ever.

Otyugh is now pretty much as close as it is ever going to be to being completed... it has a pretty good array of features, especially to aid in debugging for tool/mod developers.
 
Last edited:
PPV is the game moment value in Otyugh (same as displayed in MakouReactor).
I don't see anything that says game moment though. There's time and progress but going through all the tabs I don't see anything that says moment.

Untitled-14.png
 
Last edited:
progress is "game moment".  Game moment is just a phrase that various fans have called the value... progress is what I used to keep the column small.  Note also that it is a separate table in Otyugh.
 
Last edited:
Ok cool thanks. That's what I thought but the progress value didn't seem to change. The screen shot is right before the Zack flashback when they escape, but the value didn't change from 1580 through out the whole scene when I played through it. If that's just the value than I'll have to figure something out. I'm trying to swap the models around with 7H so Cloud has a younger looking model, and Zack and Cloud aren't wearing the buster sword at the same time.
 
The progress value doesn't always change... depends how the script has been programmed.  Sometimes, even the savemap isn't updated either.  The savemap and current location can be saved with the Save tab.  But I doubt this will help with what you are doing.

You have to remember that the game was originally programmed for use with save points.  The designers programmed save map and progress value to be correct when you reach one, not in the middle of scenes.
 
Last edited:
Thanks Dan. You're probably right, it'll work for swapping models for an entire scene, but this particular part probably needs be done with Makou Reactor and actually change the main models with swordless alternates where needed.
 
Update.  Save states from 0-9 can be set by Ctrl- and number 0-9.  Del key deletes save states.  Help menu is fixed. And Save state combo box remembers last position.

And save states now support other models, like cloud as soldier, cloud in dress.  Should work with Tifa/Cid etc too. Old 1.4 save states will not work.

Thanks as ever to Kramner who tests.
 
Last edited:
Request: It'd be great if you could have permanent full power in Speed Square! Thanks.
 
Ah that's easy done!   But I'd prob do it for hext.  Do you use 1998 English game?  My change of the entire game fixes that minigame and its issues and also changes power and energy levels and even placements.  But it's being released with Reunion.
 
Ah that's easy done!   But I'd prob do it for hext.  Do you use 1998 English game?  My change of the entire game fixes that minigame and its issues and also changes power and energy levels and even placements.  But it's being released with Reunion.
No, I use the 2012/Steam version. Ah well. I'll just wait for the next release :) Thanks!
 
No you could still use one of my tools to do it... HextLoader.  I will sort something for you tomorrow.
 
The only gripe so far I have is that when trying to get the Coordinates.  One colemn is shorter then the others so you can't copy down the full value.
 
Explain what you mean?  I am sure I can easily add in a better copy method too.
 
Like one of the borders is shorter so it only displays like three numbers or some such like that.  It's something to show than tell but unfortunately I am at work and cannot provide one.
 
Like one of the borders is shorter so it only displays like three numbers or some such like that.  It's something to show than tell but unfortunately I am at work and cannot provide one.
Are you still at work?  :P  ;D  Send me something when you can.
 
That shows as 0 bytes.  Are you sure that was uploaded right, and that it is using public link and folder in dropbox?

Also, you should save to png.  It is lossless and much smaller.
 
Status
Not open for further replies.
Back
Top