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DLPB_
Guest
This program is finalized. I am not taking any further requests at this time.
Ultimate Weapon's HP is set by a variable that is initialized after you meet it in the story. If you haven't yet, it's set at 0, and "death" in this game is defined by the target's HP reaching 0. If it's already at 0, then it won't die.Hey DLBD
when i choose to battle unlimite weapon on your program
he won't die at all
is that 1 of the bugs you were talking about
thanks
This can only happen when you have something in the task bar called "Final Fantasy VII", like a folder or something.Sorry for the necro post but something odd is happening. The program is still saying that the game is up when it is not. I cant get new coordinates to pop to reflect where I am. I'm going to try to restart and hopefully that fixes it but thought you should know if no one mentioned it.
Nope. This speed up is simply a custom change to the fps rate when a byte using a summon animation is active. To achieve the same thing in PSX you would need to do something similar but recoding psx code.. and I have no idea where to begin with that. I can only code for Windows.Hi DLPB. Speed Up Summon (Summon animation will be 4x faster). Can you do same for FF7 PSX?
Thank you for answerNope. This speed up is simply a custom change to the fps rate when a byte using a summon animation is active. To achieve the same thing in PSX you would need to do something similar but recoding psx code.. and I have no idea where to begin with that. I can only code for Windows.
Latest Change:Jun-28-2014 v1.71. Range error bugs fixed. This may have caused a slow response to save states, and crashes.2. Save state byte range corrected.3. Tab orders corrected.4. Tool changed name to Ochu (even though Otyugh is the correct name for monster)