[PC] Yet Another Multi-Patcher - YAMP

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Do you have a webpage for all these patches?
Working on it, but it's a secret, so don't tell anyone :roll:
sweet idea but one question. when do you turn it off? after you pick what you want to use or after you pick to use the limit?
In "cheating mode", the slots will stop, but the game thinks that they are still running, so you have to press <OK> 4 times to activate the limit. Maybe I'll change that in a free time.
Edit: Ok, that didn't answer your question. You turn it off... Well... You don't have to :)

dziugo
 
Er, I think that that it messes up the battle game (sometimes they were all just one). Just a little warning for those who still like the battle game, but the "Yeah!" is so worth it!

EDIT: Yeah, it is the Battle Arena. Randomly it will force a slot on me.
 
If you could choose the slots for the battle arena that would be ultimate cheating  :wicked:
 
I've installed the Gypt patch, however, when I press Ctrl-S to skip a movie nothing happens. Is it possible this doesn't work with the intro movie, or is something else wrong? I haven't tried any other movies in the game yet.
 
It should work with any FMV. You can check if it is installed correctly:

While in-game:Code: [Select]
Code:
 - press "Ctrl" - release "Ctrl" - press "Q" - release "Q"
If Gypt has been installed correctly, the "Are you sure you want..." dialog shouldn't appear. It will appear only if applying Gypt wasn't successful.

To make that window appear:Code: [Select]
Code:
 - press "Ctrl" and hold it - press "Q" - release "Q" - release "Ctrl"
The same goes with Ctrl+S. It has to be activated this way. Oh, and if it seems that it didn't work, press it again :) Just remember, that even if the intro movie is skipped, FF7 still waits for <OK> button to be pressed - after skipping 2 FMVs, it'll display credits.

If it still doesn't work and reading debug info (debug.txt in your FF7 main directory) doesn't help with discovering what the problem is, email/PM me - I'll try to help.

dziugo
 
My bad, it works just like you said. Thanks! :D Only thing is, the Eidos & Square movies are set to fade out when you hit a button, so I still have to let them play in order to get to the opening credits.
 
Can't get the Skip Cutscenes to work.

Here is the code I use

@echo off

rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
rem |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gypt Instant -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= by dziugo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
rem |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [email protected] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

rem ====================================================================================================
rem ================================== Configure these if you need to ==================================
rem ====================================================================================================

rem ========================================= Hotkey: Ctrl =========================================
set skip=83
rem ====================================================================================================

rem ====================================== Hotkey: Escape ======================================
set lights=68
rem ====================================================================================================

rem ======================================= Hotkey: Alt ========================================
set quit=81
rem ====================================================================================================

rem ====================================================================================================
rem ==================  Don't touch anything below unless you know what you're doing!! =================
rem ====================================================================================================

echo %1 -patch %2 -in %3 -out %4 -fulldebug 1 -nopause -skip %skip% -lights %lights% -quit %quit%
Anything wrong with that?

NVM, to skip you have to hold ctrl then press S...
 
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Just to let you know, you've edited... Hmm... Comments. Yup, definitely.

dziugo
 
so how do you create patches for YAMP anyway?  :roll:

i made a small fix for ff7music users that experience delays when it's supposed to switch music in certain locations (the boss after the highway chase comes to mind, where on my box, the boss music wouldn't come on until 10-15 seconds after the battle had started)

and why create another (maybe-not-so-compatible) stand-alone patch, when we have an excellent automated system for applying these kind of things already  :-)
 
The time has come...to dig some thread from the grave...to update the links...and to annoy some mods of course :)

The links in the first post were updated to match the current forum's mechanics, and Yet Another Misc Patch was added to the list. Did I forget about some public patch? Want to make some private patch a public one (only getting input from those involved :P)? Wanna ban me? Post here, the thread is already revived.

dziugo
 
The time has come...to dig some thread from the grave...to update the links...and to annoy some mods of course :)

The links in the first post were updated to match the current forum's mechanics, and Yet Another Misc Patch was added to the list. Did I forget about some public patch? Want to make some private patch a public one (only getting input from those involved :P)? Wanna ban me? Post here, the thread is already revived.

dziugo
I hope I won't be banned for responding whereas the thread is already revived  :-D
Well, what do you mean for "private" and "public" patchs? Since when is there a patch for YAMP ???  :?
 
If i recall you did a beta test for a custom framerate patch for the minigames and battleswirl (along with fixing the battle swirl crash).
I can see the first post contains the fix but i'm not sure if it includes custom framerate patching.

Anyway, i was one of your testers and it worked flawlessly from memory :) Love your work dziugo
 
In my short time here, dziugo has been helpful time and time again.

Thank you for bumping this thread. I never experienced the battle swirl crash until I started using the Saint's 1280 patch. And even then, it was only after (and even then, not always) I alt+tabbed out of the game and back in. I was just going about not leaving the game. Now I can. Plus the skip FMV patch is a miracle worker. My biggest complaint about replaying FF7 is that long plot points and FMV's must be allowed to play out. Now if only there was a way to skip the major plot points, like Cloud's flashback in Kalm and such. Oh, and the always run patch is useful too. I'm sure they all are, but I won't be using the slots or 9999 patches.

I have a question about Gypt though. I wanted to see if it had worked, so I chose new game and sought to use it to skip the beginning movie. When I pressCode: [Select]
Code:
press CTRLpress Srelease Srelease CTRL
the FMV is skipped, but the screen is black. I hear the train's steam end, and I can hear Biggs and Jessie attacking the guards as well as Cloud flipping off of the train. Then a window pops up with Barret instructing you to come along. Then I press up and can hear myself enter the battle. But at no point am I seeing anything but black.

If however, I pressCode: [Select]
Code:
press CTRLpress Srelease CTRLrelease S(nothing happens)press CTRLpress Srelease Srelease CTRL
the FMV is skipped and I can see everything. In both instances, the climactic background music doesn't play, but that's fine by me if it means being able to skip the two minute new game movie. Is this how it was meant to operate and I just didn't read the explanation properly? Or is there a way to do it the first way and restore my video? Or do I just need to keep doing it the second way as it gets the job done.

And I must give further credit for how well though out this is. I didn't apply the always run patch at first and I had changed my mind about the swirl fram rate. I wasn't sure how it would operate when I asked it to patch again, but it restored the backup and started fresh. Very clever. I appreciate your work with this.

[EDIT]
Forgot to mention a couple things. Even though the background music isn't playing if I skip the new game movie, it plays after the first battle is over.

The other thing is that if I use the first method mentioned above to skip the next FMV (the one where Cloud looks up to the reactor), everything works fine. But that FMV fades out and the game fades back in anyways. So the "problem" I experience in the first example might only effect FMV's that are meant to play into a playable field map. Off the top of my head, I can't think of any. Furthermore, when I use the first version to skip the new game movie and the screen is black, as soon as Cloud is controllable, bringing up the menu and then returning to the game restores the visuals. So it's not really an issue at all. I was just wondering if maybe I had done something wrong.
 
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@Wuz: Yup, it's that version. Thanks for testing and the support :)

@Demarest: Try Ctrl+D when the screen turns black after skipping the FMV.
 
@Demarest: Try Ctrl+D when the screen turns black after skipping the FMV.
Works great! Is that a feature of one of the patches, or a command that works in the EXE by default? Either way, thanks for sharing.

I came upon a very surprising and WELCOME side effect of Gypt. Remember above when I said I wish there was a way to bypass plot points? Well as a goof, I hit CTRL+S when I entered Corel's ropeway station. The game went into what appeared to be 2x mode which made the motions of Barret's flashback to the story of Corel over with twice as fast! Thankfully, the FMV's of the ropeway reset this condition. I turned it on again and the next plot point did NOT reset it. Battles and menus run regular speed, but anything taking place on the field map is double speed. This is useful for "fast forwarding" through storyline non-FMV "cutscenes" (though you still have to hit okay to get past each speaking part), but not so useful for manuevering about the field maps.

So two questions: Is this intentional? Or just a handy side effect of trying to use Gypt when an FMV isn't playing? Secondly, is there a way to revert back to normal speed so that we could use that feature to fast forward through plot points, but restore regular speed when playing the game? For now, saving and reloading resets the speed and at least on the way to Gold Saucer, the actual FMV being skipped also seemed to reset it.
 
Ctrl+D is a feature of Gypt of course :P And the speed-up is actually a side-effect of skipping the FMV. I told it before (in this thread probably) and I will say it again - I will not "fix" it.

When the FMV is playing, it takes care of the framerate, so the field one is turned off. If there is no FMV playing, there is no framelimiting -> it runs as fast as it can. Anything that enables its own frame-limiter should restore the normal speed. Accessing menu could be the easiest one (if it works of course).
 
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