T
Tenko Kuugen
Guest
I know this has to be handled in the .exe somewhere but don't quite know where to start looking
Sadness reduces damage by 30%, Anger reduces accuracy as far as I remember
I'm not sure on the exact percentage changes to how fast the limit bar changes under those statuses.
What I am looking for is to completely null the limit bar increase under sadness, increase damage taken by 50% under Anger and increase Limit bar gain to 1.5 and halve accuracy under Anger
If all of the values are clean percentage cuts, that should all be possible. If the functions are more complex, I'll need one of the .exe wizards like NFITC to look into the value ranges of those things
Does anyone know where exactly sadness and anger are handled in the .exe?
Sadness reduces damage by 30%, Anger reduces accuracy as far as I remember
I'm not sure on the exact percentage changes to how fast the limit bar changes under those statuses.
What I am looking for is to completely null the limit bar increase under sadness, increase damage taken by 50% under Anger and increase Limit bar gain to 1.5 and halve accuracy under Anger
If all of the values are clean percentage cuts, that should all be possible. If the functions are more complex, I'll need one of the .exe wizards like NFITC to look into the value ranges of those things
Does anyone know where exactly sadness and anger are handled in the .exe?