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PumpkinPieman
Guest
I'm sure a few of you use DirectX, or at least have used DirectX at sometime. Right now (because I took a break a while ago), I'm at the stage of creating scene buffers, or at least thinking of designs of some. Since changing the textures and states cause, or seem to cause a little overhead; a presorting of the poly's before when the scene is loaded is neccessary to optimize the output and reduce these calls. What I'm thinking of doing is first sorting these by opacity, then sorting them by texture. Since most of this is static geometry, I'll leave all the dynamic geometry to objects that you attach to the scene.
Is there anyone here that has dome something like this that could give me some idea's towards how everything should be rendered?
Is there anyone here that has dome something like this that could give me some idea's towards how everything should be rendered?