C
cloudiar
Guest
I want try porting unused scene of FF7j to FF7 pc, special case "onna_1".
Its the current possibilities of project:
Original field code -> OK (porting)
Fields DLC-> OK
Walkmesh -> OK (also camera range/doors/arrows/gateways/camera range/miscellaneous)
Music -> OK (original or external load)
Background -> OK (original or external load)
Field ID -> OK (using new ID, unused or reused debug rom)
Actual problems:
Layers -> Assign layers of original "TileMap", specially for hide models
Background animations -> Porting of this animations to PC field, or creating this exactly sprites in and assing in Field ID
The issues
Most necessary modifications can be made successfully, but main question is to know how the parameters of the layer port to FF7 PC, same case about adding background animations in their proper place.
I was looking where be the code that handles the parameters and assigning the layers for example, contain this in .MIM of FF7jap, and you can read information in wiki:
http://wiki.qhimm.com/view/FF7/Field_Module/DAT/Tile_Map#Section_1
The big question is...really possible port layers/background animations PSX to PC ?
Not really knowing where to start being compressed file. LZS ... maybe be impossible to decompress.
Its possible load layers/animations externally?
Any suggestions?
Thanks for read!
Its the current possibilities of project:
Original field code -> OK (porting)
Fields DLC-> OK
Walkmesh -> OK (also camera range/doors/arrows/gateways/camera range/miscellaneous)
Music -> OK (original or external load)
Background -> OK (original or external load)
Field ID -> OK (using new ID, unused or reused debug rom)
Actual problems:
Layers -> Assign layers of original "TileMap", specially for hide models
Background animations -> Porting of this animations to PC field, or creating this exactly sprites in and assing in Field ID
The issues
Most necessary modifications can be made successfully, but main question is to know how the parameters of the layer port to FF7 PC, same case about adding background animations in their proper place.
I was looking where be the code that handles the parameters and assigning the layers for example, contain this in .MIM of FF7jap, and you can read information in wiki:
http://wiki.qhimm.com/view/FF7/Field_Module/DAT/Tile_Map#Section_1
The big question is...really possible port layers/background animations PSX to PC ?
Not really knowing where to start being compressed file. LZS ... maybe be impossible to decompress.
Its possible load layers/animations externally?
Any suggestions?
Thanks for read!
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