problem running ff7 in high res/alli graphcs driver etc.

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Evan Lee

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help guys!!!!!!!!

i still can't runn ff7 in high res.

i'm realllyyyyyyyyyyyy sure his time that my video card is the problem

my specs:
nvidia geforce 7900 gs
intel core 2
windows xp

please guys!!!!!!!!!


helpppppppp


original version of the game by the way
 
Um, tell me what steps you took to install Aali's driver.
 
using the remix installer of titeguy3


but i'm too sure i didn't do anything wrong with the installation

i've tried it with other computers and it work.

i tested it, using first the high res patch


amp! maybe it's not working in laptops
 
wtf?

oh man!!!!!!!!!!!!!!!!!!!!!!!!!!!


please help me...........

imaybe i need to reconfigure the settings of my laptop


helppppp anyone
 
http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs240.snc1/8716_1045817641109_1695710096_98442_5843720_n.jpg


here it is guys, it just wont run in any higher resolution!


ampf!
 
8716_1045817641109_1695710096_98442_5843720_n.jpg
 
8716_1045819441154_1695710096_98443_685788_n.jpg

8716_1045819481155_1695710096_98444_3456683_n.jpg

8716_1045819521156_1695710096_98445_3350369_n.jpg


here is my real resolution 1440x900 the pic is also larger because of the resolution...


but the game itself forces it to play 640x480, i've tried saint patch first but, it automatically closes ff7 and i don't know why....

i've tested it with other computers and it work
 
The saint's patch doesn't work because your laptop's screen probably doesn't support 1280x960 or 1280x1024 or whatever the size is.

Aali's driver should work fine assuming everything's been configured properly. I feel like you have to be skipping a step or something for Aali's driver to just plain not work.

1) make sure you're using a standard ff7.exe 1.02 without the saint's patch applied and *not* Ultima Edition
2) download Aali's driver files (2 .reg files, 1 .cfg file, 1 .fgd file, the "shaders" folder, and the "textures" folder) and put them in the "Final Fantasy VII" folder
3) run ff7opengl.reg (or ff7opengl_vista64.reg if you've got a 64-bit OS)
4) configure ff7_opengl.cfg as desired (don't forget to save)
5) do not run ff7config or you'll have to redo step 2
6) run the game

or from the remix patch...

1) install the remix patch
2) configure the ff7_opengl.cfg file (this can be done from the start menu, or at the time of install)
3) [shouldn't be necessary] run ff7opengl.reg either directly or by running and closing ff7config from the start menu (a prompt should appear)

it looks like you and I have similar laptops with similar graphics cards/drivers, so I have no clue why it wouldn't work.
 
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well my laptop max resolution is 1440x900

so it should work with the saints? right?

or maybe no?

hmmmmm.. i'll try to reinstall again with a fresh install, and i am 100% sure now that i am using the original version of the game

let's see what will happen if i do this again
 
still won't work dude

i've tried it

here's my app log

8716_1045841721711_1695710096_98458_2438704_n.jpg



very ........ weird..........
 
EDITED

i can't see all of the log. copy and paste it into a post using the <code> tags.

Might wanna also post your ff7opengl.cfg file and a screenshot of what your "Final Fantasy VII" folder looks like.
 
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Code: [Select]
Code:
http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs220.snc1/8716_1045841721711_1695710096_98458_2438704_n.jpg

like this?
 
Like BrokenCrowe is totally about to show you...  :-D
 
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Code: [Select]
Code:
http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs220.snc1/8716_1045841721711_1695710096_98458_2438704_n.jpg

like this?


more along the lines of
<INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Final Fantasy VII\Movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Final Fantasy VII\Movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Final Fantasy VII\Movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD >


Edit:
I think i have forgotten how to put code in... lmao.. and tite guy, what a way to steal my thunder.  :-P
 
8716_1045843721761_1695710096_98460_959309_n.jpg


this is what has become in my ff7 after installing your patch

8716_1045843761762_1695710096_98461_1570014_n.jpg



here's another one


8716_1045845641809_1695710096_98469_1615055_n.jpg

here's the folder
8716_1045845681810_1695710096_98470_7828403_n.jpg

here's the opengl.cfg
 
Code: [Select]
Code:
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = true# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/smartbloom.postenable_postprocessing = false# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1440window_size_y = 900preserve_aspect = falsefullscreen = true# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = true# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off


like this?


that's my opengl.cgf
 
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Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 256237568 FREE 255664128 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 480 H 360 P 480 RGB 1 BPP 8 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 600 H 800 P 600 RGB 1 BPP 8 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 480 H 360 P 960 RGB 1 BPP 16 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 600 H 800 P 1200 RGB 1 BPP 16 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 600 H 800 P 2400 RGB 1 BPP 32 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 12710036743060f 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 12710036743060f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!
this is my app.log
 
A) turn the "linear filter" option off
B) turn fullscreen off for the time being so that we know for sure if it's working based on whether or not it runs windowed
C) I'm pretty sure that the registry key isn't going through after looking at your app.log. It's not even loading the custom driver! Are you running windows Vista? You might have to turn off User Account Control (in the control panel under "Users") before it'll let you apply the registry key. Either do that or right click the .reg file and click "Run As Administrator", that seems to work for some people....
 
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try turning the "linear filter" option off...that's the only thing I can think of so far...

It's not apparent in the screenshots that the game is running at 640x480... does the "fullscreen = false" option work?


nope, not working dude it always runs at 640x480

oppppppppssssss!

and one more thing


when i run ff7.exe it goes black screen and then a error message pops out you know
the "send-don't send" to microsoft error pop out


but whenever i run it from ff7 music config. th game forces it to 640x480
 
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