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DLPB_
Guest
I sent this to Dziugo. If he gets the time he will look into them. These are the remaining issues with the current game.
If anyone else can help or has information regarding these issues, please let me know.
If anyone else can help or has information regarding these issues, please let me know.
OK this is a save file and Kranmer.dll to help you should you decide to help with the issues
here: http://dl.dropbox.com/u/36889302/FF7/dziugo.zip
Game 4: WallmarketNot a code bug. Solution by Dziugo.
Problem: when you enter wallmarket, there is a visible skip at regular intervals during panning.
Game 3:
Outside Submarine and Snowboard game.
[I have fixed these]
1. Submarine game uses timegettime for the actual clock. This means that although gameplay
is frame based, the timer will always countdown the same, giving people with slow computers a
disadvantage.
2. The same problem exists with the Snowboard game.
I am not sure if anything can be done here to make these games use frame based timer
and not windows internal timer (or queryperformance... whatever is used).
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FPS problem. Field not operating at full 30fps.
resulting in choppy gameplay.
Especially evident with fraps when recording, where it takes an even further dip.
This dip does not occur when setting game to 60fps and then using record in fraps limited to 30.
This problem does not occur at all in FF8 PC.
I have included Kranmer.dll This will allow you to speed up the game to 60fps
To use, place in FF7.exe folder and add
load_library = "kranmer"
to Aali's opengl config. (Press Alt + 3 in game to set to 60fps)
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