T
TEK
Guest
I've searched high and low on the site, but there's such mountains of technical jargon that I can't seem to find the answer I need, though it's probably here somewhere.
I've created a modified KERNEL.BIN using wallmarket. I extracted the original .bin from an ISO of the PSX game image using Magic ISO (a registered version that has no restrictions on file size) but when I put the modified Kernel back into the folder and save the ISO it no longer works in ePSXe. if I use the same program to save a duplicate of the ISO unaltered it does work, just not if I've injected the new Kernel.
I'm guessing this an obvious mistake to all you learned folk, and has something to do with the files being expected to be in an exact place within the ISO image or something. but I can't for the life of me find a utility or program that's intended to inject that kernel into the ISO without making a mess of things.
my eternal gratitude to anyone who can help me out here.
I've created a modified KERNEL.BIN using wallmarket. I extracted the original .bin from an ISO of the PSX game image using Magic ISO (a registered version that has no restrictions on file size) but when I put the modified Kernel back into the folder and save the ISO it no longer works in ePSXe. if I use the same program to save a duplicate of the ISO unaltered it does work, just not if I've injected the new Kernel.
I'm guessing this an obvious mistake to all you learned folk, and has something to do with the files being expected to be in an exact place within the ISO image or something. but I can't for the life of me find a utility or program that's intended to inject that kernel into the ISO without making a mess of things.
my eternal gratitude to anyone who can help me out here.