Problems with Remix

  • Thread starter Thread starter Mirenheart
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Mirenheart

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Okay, so I redownloaded the remix patch, and everything works perfectly, except, I can't seem to make the battle menu:
noclear.png


Go back to how I had it before:
battle-1.png


I checked the FF7_opengl, but it didn't say anything about it.

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Code:
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effects# options are smartbloom.post and bloom2.post# note that shaders/smartbloom.post must be configured to proper resolution, open with notepadpost_source = shaders/smartbloom.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1366window_size_y = 800preserve_aspect = nofullscreen = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# enable alpha blending for textures without an existing blending effectfancy_transparency = off# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
Did I possible miss something?

Or is the Opengl missing some text?
 
Yet another problem I found, but it doesn't directly affect me.

Problemswithworldmapgraphics.png


There's a hole in the cliffside. Any idea what might cause that? (I didn't post this in Tech Support because I'm not asking for help, I'm just bringing to view a glitch with a patch)
 
Those are unfinished/missing files from the WMRP, they will be finished one day and thankfuly thats like the only area missing textures.
 
Now I see, I forgot to reinstall Aali's custom driver... again. sry bout that.
 
yup, i know about it and it will be fixed in the future

lee
 
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