Project Bombing Mission Gallery

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Woo, someone is using my scene! Right on, I am sure there is a pile of stuff to fix, that was like the 2nd time i had modeled anything. As for NCS, flash is not allowed, most html isnt either unless you are an admin. Either way, I am working on new screens for the main bombing mission page. Hope to have this done shortly, just a few more loose ends to clean up.
 
flash is not allowed
I meant just as an external link to it, not built into the page. But if you don't think it's worth the effort, I won't bother :P
 
oehw.... competition.... aargh....must hurry.......must I? neh  :P
just returned from the south (relative speeking) didn't get past Paris, but anyway, some updates...

Transport:
wagon0015.png


target:
North Mako station....

mdstin007.png


enjoy.
 8-)
 
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It's a shame that you cannot embed or link movies.... hint hint ::)

but I still had this somewhere on my harddisk.....
First look
 
Done by extracting the camera and importing it in Max.

Enjoy.
 8)
 
I'll need a change of pants.

Can this be done with the model of Midgar and the intro?  It might take a little bit of animation work for Aeris walking, cars driving by, dust/smoke particles, the fans spinning, and clever timing on the train movement, but it would be STUNNING to see.
 
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I'll need a change of pants.

Can this be done with the model of Midgar and the intro?  It might take a little bit of animation work for Aeris walking, cars driving by, dust/smoke particles, the fans spinning, and clever timing on the train movement, but it would be STUNNING to see.
it's the thought.... but it'll take still some time to model the whole Midgar, with all the attributes.
I can't promise it will be included in the TA release yet, the main focus will be the field backgrounds for the bombing mission,
the next part will be the rest of Midgar, after that the intro movie can be done.
But in time scale.......can't say. Patience...
 8-)

100 post.... wheee
 
it's the thought.... but it'll take still some time to model the whole Midgar, with all the attributes.
I can't promise it will be included in the TA release yet, the main focus will be the field backgrounds for the bombing mission,
the next part will be the rest of Midgar, after that the intro movie can be done.
But in time scale.......can't say. Patience...
 8-)

100 post.... wheee
Time on work and my misses takes me away from my spare where I can work on Midgar :( But I'm sure I can have a basic outlook updated within the week, i'll see how I go.
 
Small update, still a WIP, added sector 8 to the scene (partly)


to give a sense of scale....
MDSTIN
MD1_1
MD1_2
NRTHMAK
MD8_2
MD8_3
are all in there...

enjoy
 8-)
 
Words can't express how awesome you are SpooX  :-D

Looks amazing.
 
Incredible. But what about the other reactors, and stuff up on the plate? Going to make it up I assume.
 
Incredible. But what about the other reactors, and stuff up on the plate? Going to make it up I assume.
Well... to be honest, I took the intro movie for most of the reference of the parts without field files,
the funny thing is when you take a look of the beginning (zooming out from Aerith and fly down under the clock) there are some thing to notice....
the cars driving from left to right crash straight into the sector wall.... :-o
zooming-out past the clock: the theater and everything has disappeared.... :?

for most plates it really depends on the reference you use to see what's on top of it, but my main ref will be FF7 PSX version. (but even there are many, many inconsistencies, so there will be some artistic freedom here and there I suppose). I hope you don't mind and if you do mind.....
 8-)
 
Spoox you're my hero =)  Thank you for your hard work, that looks incredible !

When finished ("When it's done"), will it be possible to download the 3D model of your midgar city? :)

Again, it looks wonderful!

EDIT :

If you need help for smaller parts, throw a sketch / image, i'll be glad to help you designing / UV Mapping / Texturing it
 
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Since one object is still missing.....among several others

my feeble attempt at the train, still very wip.
 8-)
what I've been looking into is wiring the little thing so it will work like the following....
Walschaerts_motion.gif
 
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