Project Edge (Jusete's field scenes)

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Ahh, a new scene. Looks pretty good.  8-)

Currently i am learning the slice/layering technique. I play around with your zz7 example. :D
 
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Excellent work as usual jusete. Just a little tip. For things like the rocks above it works really great if you are able to render just those on a blank image and then use them to create a cutout instead of trying to do it in photoshop. It shouldnt take that long to render as it doesnt even have to be textured.
 
Said the master to the gimp noob  ::) . Okay. Your easy is difficult for me :D

So far, all okay:



I have sliced the whole thing. Download on the overview page.

But the entry of the cave is not as dark as on your preview image. If u send me an updated prev image, i replace the image. The textures on the top are looking blurred.

PS: I couldn't test the crystal itself! I haven't a test save for this...
 
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zz7 is up in the main post. The glow looks different as I had to make my own. Enjoy
 
I have posted another link with my version keeping the original glow I made:
jZJEJf7.png
 
Hi Jusete,

u have forgotten the right door in the frmin scene. Just for the information. It's always a good idea before u begin a remodel to see the different layers with the palmer program. Then, u don't forget something. The little dirty details are mostly there.  8)

For the people who slicing your scenes it is easier to have the door alone without the rest. The game handle it the same. The doors are single layers.

I noticed the problem in the frcyo scene. I have done it, but it was horrible. My creation is not perfect!

The door has a little edge, that the player can hide himself.

See it here:

https://www.german-syslinux-blog.de...D-Field-Scenes/Field-Problems/frcyo1_DOOR.png


The original layers have cut of the edge.  I tried it too, but it doesn't fit with the rest. Don't know why. So I don't give a ... of it and don't wasted my time to the little detail. I know that Shampignon wanted to slice it. I did it myself to get experience. And I think, he will do it better.

It is also difficult to resize the scene to exact the same dimensions. The resizing isn't the problem, but it must fit with the old layers.  Your frcyo scene has not an integer % value.

Example:

Your mainfiles have the dimensions: 7000x3937px

It's more than 8 times bigger as the original files.

The original files have the dimension: 576x448px.

I used the multiplicand 8 to get 4608x3584px

It is more than 4K resolution. I think, it's big enough. U can make it so big u want, but keep the integer value. U used a multiplicand of ~12,15

Better were a multiplicand  of exactly 12 => 6912x5376px

You do a great job! That are just things i noticed by editing your scenes. Don't know what Shampignon think about it. He had sliced a lot. But the most public scenes, who are available to download have not these mechanics like the barn.  I am very excited about the coming release from Shampignon. I hope he had also headache with the scene :D Don't take me serious!
 
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I forgot about the right door but I think that door is not in use in game, it's always opened. About the door at the farm, maybe you need more practice xD, it's not as simple as take the same slice from Palmer and cut in the new field. Sometimes you need to cut new things and edit a bit the position of the field to match with the original one. I'll take a closer look and see if I can import it. Thanks for the feedback mate.
 
Hello

We are starting to be a real team, it's good ! Thanks to the new workers !

I've been working on other personnal projects this week so I didn't work much on slicing. I've tested the zz's maps and they are good, good job to Sl1982. I've just seen a little default on zz1, the light effect is cut by a layer, so we have a stairway effect. I decreased the intensity of the light so that it does not reach the edge of this layer. I also changed the order of two layers for a softer effect. I think it's better now :

zz1 : https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT

I also worked on zz6 and I was about to be crazy ! I managed to keep the light of the materia as Jusete done, but I had to keep the original layers of the water effect. You can test it :

zz6 : https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3

If someone think he can do better, I'll say good luck !

I"ll work on the farm's screens soon, but as I already did this with the jmp's version, I know it will be a long work...
 
I dont suppose that the scenes are similar enough that you can use the one set to slice up the other?
 
I love the zz6 scene! Nice effects.

The zz1 packet is a little bit to big. Nearly 8K Resolution :D ? What the hell  ;D. I remember of the beginning who mayo master, anoha and all the others make 2K Resolution Models. But 8K is a bit high. 25 MB for each sliced pic, in whole 100MB for ONE scene. Think about the size. Your HDD must always load the scene, before the game can show u the result. I think, 4K is more than enough. Haven't test your zz1.

Can u all others please add also high-res pictures from the scenes ? I need for each version a picture. I cannot make a picture from the sliced scenes and have not your project files to do this.
 
Here I am reworking the smoke, it fits well in the layers, but is a little too fast ^^, I have to relaunch renders during the night because they are very long, so I rework on them tonight :)
 
Hello

We are starting to be a real team, it's good ! Thanks to the new workers !

I've been working on other personnal projects this week so I didn't work much on slicing. I've tested the zz's maps and they are good, good job to Sl1982. I've just seen a little default on zz1, the light effect is cut by a layer, so we have a stairway effect. I decreased the intensity of the light so that it does not reach the edge of this layer. I also changed the order of two layers for a softer effect. I think it's better now :

zz1 : https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT

I also worked on zz6 and I was about to be crazy ! I managed to keep the light of the materia as Jusete done, but I had to keep the original layers of the water effect. You can test it :

zz6 : https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3

If someone think he can do better, I'll say good luck !

I"ll work on the farm's screens soon, but as I already did this with the jmp's version, I know it will be a long work...
I have tested zz4 and it looks amazing. I know that one is a pain in the ass to import, thank you very much.
 
Modern nvme ssds can easily load a 100mb scene and 8k monitors are on the market. I'll take the obscene amount of pixels pls
 
Well we could make smaller resolution later anytime. Isn't downscaling also a way to reduce noise in a render?
 
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