Project Edge (Jusete's field scenes)

  • Thread starter Thread starter jusete
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Thanks guys! Here you have another render. Need to add some more props and details and textures but the most difficult part is done xD.

ACda3ma.jpg
 
It looks very good, but the grass could need some variation. In the middle distance it looks very repetitive. Maybe you could some muddy texture in the chocobo pen. A small lake or something where they could get something to drink (and eat) would be a great addition to the scene.
 
Yes, still need to add more details like some flowers and herbs on the grass. I had in mind to put some wood boxes with water and some fabric bags with "gysal" vegetables xD.
 
Iirc this scene was a bit off camera wise.

edit: nm. it looks like from the video he made he had it in game
 
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some progress on the chocobo farm. Playing with fur to make grass more realistic was fun xD. Ill try to add more props and finish by the weekend, then I´ll take holidays for 2 weeks xD.

r8HrKQx.jpg
 
I think it will look better when a good subsurface scattering is added to the grass. But a displacement map could also work well.
 
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These are simply amazing! Very very few mods actually have impact on the overall feel of FFVII I'm happy to say this is one of them. :)
 
some progress on the chocobo farm. Playing with fur to make grass more realistic was fun xD. Ill try to add more props and finish by the weekend, then I´ll take holidays for 2 weeks xD.

r8HrKQx.jpg
You really are doing some awesome work here!
The scene has an almost identical feeling to the original area too, which is a difficult thing to replicate.

I have a little critique, if thats ok.

I don't want to deter you in any way at all, only give constructive criticism as I did before, please let me know if its not welcome or if I'm stepping on any toes.

The grass, looks good, I like it a lot, really helps stop the area feeling so 'flat'.

I think making the area inside the chocobo pen a little more 'worn' would make sense, as they're walking around on it all day.

Regarding the roof of the house, the texture is a bit too tiling, it might be worth modelling just a few tiles yourself and placing them around to help create a bit less of a pattern, and also to make it look a bit less 'object with a texture on it'.

The silo in the back is nice, but the texture tiles a lot, and especially on the sides, it can end up looking a bit flat.

Outside of those minor things, this scene looks good, i wanted to ask if the sky is still temporary, I didn't see if it was mentioned above.
 
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