Project Edge (Jusete's field scenes)

  • Thread starter Thread starter jusete
  • Start date Start date
Status
Not open for further replies.
Great job guys.

Just while testing this it looks like there is a glitch at the top of the house

https://photos.app.goo.gl/x2DUo3KxC2ak9kEU7

edit: on second look it appears that a bunch of stuff is shifted
That's very strange... I don't have this problem when I test in game :

1535089646-sans-titre.png


Could anyone else test and tell me if he has the same problem?

I changed the position of the sky as suggested to me by Kaldarasha. What do you think, you guys ? Give me your opinion, if a majority think it's better, I'll layer it again :

1535090006-farm-copie.png
 
Looks better to me.

@sl1982

Reminds me on a Reunion patched flevel.lgp with the default FF7.exe or vice versa.
 
Ah that may be it. I was messing around with the 60fps mod in reunion and must not have removed it properly. I will check it tonight thanks

Looks better to me.

@sl1982

Reminds me on a Reunion patched flevel.lgp with the default FF7.exe or vice versa.
 
Just an update: i reinstalled ff7 and then tried the files and they worked flawlessly. I did notice that my arrows have some glitchy pixels that i have been trying to fix. Seems like it may be a blending error. Ill try and fix them
 
Looks great! Do you happen to have a link to palmer? I cant find it anywhere
 
Hi Jusete, I do not strongly agree with the other opinions on these last two map. The soil on zz1 is much too dented, it is what bring out these species of black spots. The sands, it's fine maybe your texture is too big on the ground, try to shrink it, the second big defect on both maps, is that we see a lot of the triagulation of your rocks. In small they are beautiful, but when you zoom in it is seen a lot. I redo zz6 on 3ds max to show you the rock how you can work to be realistic. I think I find your fault: p. You need one! haha
 
The reason to use that texture is because its similar to the one we already have, but not the same. We want to have something familiar but NEW, that's why I'm taking some artistic freedom on the backgrounds. Bear in mind that you won't zoom that much in game so for me are looking fine. If you want to loose your time redoing it it's fine, but I'll use mine anyways xD

Nice work!

Here is the finished version of zz1

https://drive.google.com/open?id=13aesBlhMKZUYIVPc2mGVcHc3JoOAURv9

edit: zz6 looks a lot more complex to convert. it may take a while and i will be gone for a few days
thanks mate, let's wait until jmp show us what he is doing and then will see.
 
Last edited:
I have not done everything yet. I have reworked the lights slightly and the ground on the right. As well as decrease the grain of the rendering. What I blame is not your personal touch. It's the lack of realism! You work very badly rock!
The personal touch is by no means disturbing, I surround you the problem, when using the scenes in game, the background is zoomed in 50% to reach a size of 2048 * 2048. If I zoom to this size, I very much appreciate the triangulation. The problem comes from sketchup. It does not allow UV unfolding. These are its limits.


1535450975-zz6.png


1535450711-wxeesbo.jpg
 
I'm shocked... guys this is impressive.

Really huge work behind all of this and the speed you both have it's unbelievable.

One suggestion from a simple fan: in my humble opinion you both should coordinate and assign each other different "areas".
So those game areas will have a smooth feeling and the whole game will have a better consistency.

Keep rockin'!
 
Status
Not open for further replies.
Back
Top