Project Edge (Jusete's field scenes)

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These really look great! I was curious if you guys could do a tutorial for modeling these. You guys knock these out so quickly, I'm curious what tools you're using and how they compare to mine. I'm specializing in Environment Art, particularly in Procedural modeling, so I'm curious what your process is, and how these scenes compare to one made for Unreal (you're using Sketchup right?). Currently I blockout scenes in UE4 with BSP's, and model based on the blockouts in either Maya or Houdini, generally everything is modular. If someone can put together a run down of a completed scene explaining how things were done I'd definitely check it out.
 
jusete,

first of all, congratulations on acquiring a new house to live in and for becoming soon "one of us" married people! I wish you the best of luck!

Said that, wow.... More wonderful creations that are really giving us all hope that one day we will play the game with update graphics that are both new and at the same time quite faithful to the original art! We couldn't really ask for more.

Square Enix should have hired Dan (Reunion), UpRisen, Kaldarasha, you, jmp434 and a few others for the visual upgrade and a few more (including Tsunamods for professional Voice Over coordination) to just revamp the game. With your pooled talent we would have improved a game that only needed that very kind of improvements you are sharing with the community for free.

Thanks a lot!
Thanks for the congratulations and your support mate, I reallt apreciate it.
These really look great! I was curious if you guys could do a tutorial for modeling these. You guys knock these out so quickly, I'm curious what tools you're using and how they compare to mine. I'm specializing in Environment Art, particularly in Procedural modeling, so I'm curious what your process is, and how these scenes compare to one made for Unreal (you're using Sketchup right?). Currently I blockout scenes in UE4 with BSP's, and model based on the blockouts in either Maya or Houdini, generally everything is modular. If someone can put together a run down of a completed scene explaining how things were done I'd definitely check it out.
Hey nice to see you around agaian. I have sent a message on discord xD

Elmin2_1 Finished!!



First post updated with the new field and new Nae/Logo of the project. Thank you!!
 
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Hello

Just to say that I'm not dead ! I'm actually busy and a little tired so it's difficult for me to slice all the new backgrounds (they are amazing !).
I'm still working on Faulked's reactor screens, because I must remake the animation of the bridge explosion. I hope finishing it this week.
 
Take your time friend. We all are busy at the moment and there is no rush as we are only two people doing this. I appreciate your work slicing my backgrounds, thanks mate.
 
Finally some news !

md0 :

1551051475-md0-0-00000000.png


By Faulked. This map is not really new, but I thought the original lacked textures, so I worked on it and sliced it.
download link here : https://drive.google.com/open?id=1T53HTQT1m1LMNWcbe-GX1OrCmlQg_B7j

md_e1 :

1551051438-md-e1-0-00000000.png


same background, with the Meteor. big difficulties because Ali's driver does not handle the light effect when the rocket hits the meteor. Instead of being progressive, the effect is abrupt. After a lot of different settings, I had to realize that I would not have better.
Download :  https://drive.google.com/open?id=1Gv0iEW6lHI8FAqZDCrXwsghX6vJ6LTpI

nmkin_4 :

1551051882-nmkin-4-0-00000000.png


By Jusete.
Download : https://drive.google.com/open?id=1cXmT1nIvvyPneynd-n-f0DKVLMDYhRIu

southmk1 :

1551052018-southmk1-render.png


By Faulked.
Download : https://drive.google.com/open?id=1idBbuVAYFB5tOwmf5NV1N6LwIYa4s2iX

southmk2 :

1551052302-southmk2-0-00000000.png


By Faulked too. Two months of work on this one, because I had a lot of bugs (there are still some, but related to Ali's driver so it's impossible to rectify without completely redoing the modeling) and especially it was necessary that I recreate the animation of the explosion of the bridge, here is the rendering in game :


Download link for the background and the new video : https://drive.google.com/open?id=1KldjWqYBNWCqp6mDjQJy0_6P5g43DR1A

Good night
 
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That's an amazing work, mate. southmk2's explosion animation looks gorgeous. Well done and thank you for your time.
 
good job jusete. Thanks to champiñon for these good cuts. very nice :)
 
Love the amazing work going on here. hope it never ends till every background is rendered. very much considering donating to this project. Keep it up~!
 
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Nice work Jusete. Looks great as always.   ;D

I was absent for a long time now, but I found some time for updating the Database:
Final Fantasy VII HD Field Scenes Database
Thanks for that SoulEvan, I really appreciate it.
Love the amazing work going on here. hope it never ends till every background is rendered. very much considering donating to this project. Keep it up~!
The project is going slow right now because I'm very busy atm and I'm the only one doing the renders right now but I'm still on it and the goal is to finish all the game, of course. I'll finish kalm soon and after that I'll probably start mythril cave unless you guys want me to re-do all Midgar fields with my style. Will see. Thanks for all your support. Follow this thread and discord channel for more news!.
 
i def would love to see more midgar ones. really looking forward to that and a few more releases from you. the little easter eggs probably take so much work but they make all the difference.
 
from my personal point of view, I would prefer the midgar screens so that we can have the full beginnings with your screens and those of the team avalanche, jmp 434 and faulked etc ^^ and we would have a continuation with midgar, then your screens of kalm and the chocobo farm etc ^^ once again thank you for your work guys :)
 
Elmin3_1 finally finished. Sorry for the long time without news, it´s taking more time than I expected but I hope to finish Kalm before my weddig day XDDD

yAaOq9n.jpg


As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here
 
As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time.
What's required (hardware, OS, etc.) to do your renders?  Is it the kind of thing I could feed a ton of PNGs into before going to bed at night, and have a finished product to send back by the time I came home from work the next day?
 
Multicore processor, RAM, doesn´t matter what OS. More High spect your pc more faster will do the render. This is not an AI upscaling backgrounds, I´m making the fields from scratch with a 3d program and rendering the scene to have the background, that means that if the hardware is a bit old the workflow will be slow and the work load on the pc too much, reducing the lifetime of the computer.
 
I need to build a new PC for gaming, but it's still a while out (other financial obligations at present). When I do if the specs are sufficient I'm willing to pitch in some time if it's pretty jasmer-proof and I can set and forget until it's done.

Since I also need something that can handle video editing better than my last rig it'll have decent CPU and lots of RAM.
 
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