Project Edge (Jusete's field scenes)

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That's the final render, no more changes

Enviado desde mi MI 6 mediante Tapatalk
 
Hello Jusete ! How are you ? Your works are literraly splendid !

Some questions for you : Are you working alone on this project ? In the forum, i've read that some others guys are working on scenes too ! i don't want to seem impatient, but do you have a percentage of finishing work ? Because there are many many object and i can't estimate the amount of work (i don't know anything about 3D, rendering etc).

i'll donate some money at the end of the month ! Your work are amazing and need to be supported !

Jeehan
 
Not meant to be a hustle... but the original scene is a bit more orange... just sayin'. Im' just posting a reference
https://i.imgur.com/GckKp0F.png
The work that's been done is of high quality anyway and fits more to the remake version though so all good.
 
Thanks guys, glad you like it. I know the colors are different but I wanted to follow the ambient and art of the previous fields  :)
Hello Jusete ! How are you ? Your works are literraly splendid !

Some questions for you : Are you working alone on this project ? In the forum, i've read that some others guys are working on scenes too ! i don't want to seem impatient, but do you have a percentage of finishing work ? Because there are many many object and i can't estimate the amount of work (i don't know anything about 3D, rendering etc).

i'll donate some money at the end of the month ! Your work are amazing and need to be supported !

Jeehan
Thank you Jeehan, I appreciate that. About your questions:
I think I´m the most active creating this scenes. Falulked is working in some as well(his work is very good) and Shampignon and AxlRose are importing the fields to the game(big work here, they have to cut all the layers and animations wich is a lot of work).
About the percentaje, I don´t really know tbh xD. I have completed kalm, materia caves, sleepy man and Weapons seller house, chocobo sage house, Pagoda ....and few from the path to the 5th reactor.
 
Great work!

Your gates and objects archive has some files with non lower case characters in the file names. All items in char.lgp should be named with lower case letters.

To answer the question of how many are done in total between this and others, I currently have 98 Updated and new fields that is about 1/7th or 14% of all the fields.
 
Thank you ! 98 Fields completed, it's an enormous amount of work..Do you know how many fields there are in the original game ?
 
Using 7th Heaven Mod Manager 2.0 and looks like the Team Avalanche field textures from Miscellaneous aren't completely up to date for me either. Jusete's nmkin_1, elevtr, as well as nmking_2 from this thread don't seem to be loading for me, and I have it at the very top of the load order. Most everything else that's in this thread seems to be intact and present. Anyway that it's possible my iro isn't updating?

Apart from that, holy damn Jusete, your work in absolutely incredible, as is everything else I have seen from Team Avalanche. You all have done such an incredible job. Modding FFVII for the first time ever right now, and it has been so magical getting to see this game I love so much with a fresh coat of paint. Keep up the great work!
 
Need to update the first post and the iro. Sorry but I've been a bit busy and couldn't even seat in Front of my computer. I'll try to do it during next week.
 
No worries!! I was just wondering if I had an outdated iro or something. Thanks a ton for the response and no rush getting to it. Very excited to see other fields from you.

Also... Do you have another method of taking donations outside of PayPal? I'd love to donate, but PayPal's no good for me. Venmo on the otherhand...
 
Thank you so much for making this mod. The backgrounds are amazing. I can't wait to see in a future Nibelheim and the Shinra manor.
 
I only have PayPal and Revolut ATM.  :P
Ah damn. Well, if you ever get a venmo(Or patreon) set up, I'll be quick to send you some donations. Paypal just does not work for me unfortunately  :(
 
Using 7th Heaven Mod Manager 2.0 and looks like the Team Avalanche field textures from Miscellaneous aren't completely up to date for me either. Jusete's nmkin_1, elevtr, as well as nmking_2 from this thread don't seem to be loading for me, and I have it at the very top of the load order. Most everything else that's in this thread seems to be intact and present. Anyway that it's possible my iro isn't updating?

Apart from that, holy damn Jusete, your work in absolutely incredible, as is everything else I have seen from Team Avalanche. You all have done such an incredible job. Modding FFVII for the first time ever right now, and it has been so magical getting to see this game I love so much with a fresh coat of paint. Keep up the great work!
It's not going to have the most recent updates at all times (but most of the time it will). Sorry about that :|

Jusete doesn't have release versions/dates, so I can't accurately put information in the release notes section of 7H when a new field is added. The best I could do is list them, adding the new field to the list each time, but I don't think the average user is going to know how to come to this thread and check for anything newer.

And I will be honest...I've been working on Qhimm Catalog for many years, and it's taken its toll on me. I am exhausted trying to keep up with ongoing projects (there are many) and keeping them all constantly updated. It's not a simple matter of downloading, dropping them in, uploading and calling it a day. It takes a lot more work/time for just a single mod, let alone dozens of ongoings.

I really want the Qhimm Catalog and Mods of the Round to merge into a single database that the mod authors can access and update on their own. That way I could spend more time on testing proper load orders and writing compilation guides for people to safely load and play.
 
nmkin_3 WIP

7nx9xe7.jpg
 
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It's not going to have the most recent updates at all times (but most of the time it will). Sorry about that :|

Jusete doesn't have release versions/dates, so I can't accurately put information in the release notes section of 7H when a new field is added. The best I could do is list them, adding the new field to the list each time, but I don't think the average user is going to know how to come to this thread and check for anything newer.

And I will be honest...I've been working on Qhimm Catalog for many years, and it's taken its toll on me. I am exhausted trying to keep up with ongoing projects (there are many) and keeping them all constantly updated. It's not a simple matter of downloading, dropping them in, uploading and calling it a day. It takes a lot more work/time for just a single mod, let alone dozens of ongoings.

I really want the Qhimm Catalog and Mods of the Round to merge into a single database that the mod authors can access and update on their own. That way I could spend more time on testing proper load orders and writing compilation guides for people to safely load and play.
Oh wow. I did not realize exactly how much work you personally had to do for these iros. And the work Jusete and anyone else with their own iro has to do in order to update. Sorry if I at all came across as impatient. The work you and all the modders on this site do is incredible and can imagine staying silently motivated to keep working and updating things must be tough. Take your time, and best of luck to you figuring out a solution that can give you time and resources back, and make your life all around easier. Don't crush your mental health with this stuff for our sake. We appreciate all that you and the very dedicated modders have done so far.
 
It's not going to have the most recent updates at all times (but most of the time it will). Sorry about that :|

Jusete doesn't have release versions/dates, so I can't accurately put information in the release notes section of 7H when a new field is added. The best I could do is list them, adding the new field to the list each time, but I don't think the average user is going to know how to come to this thread and check for anything newer.

And I will be honest...I've been working on Qhimm Catalog for many years, and it's taken its toll on me. I am exhausted trying to keep up with ongoing projects (there are many) and keeping them all constantly updated. It's not a simple matter of downloading, dropping them in, uploading and calling it a day. It takes a lot more work/time for just a single mod, let alone dozens of ongoings.

I really want the Qhimm Catalog and Mods of the Round to merge into a single database that the mod authors can access and update on their own. That way I could spend more time on testing proper load orders and writing compilation guides for people to safely load and play.
That is a problem. As a developer u should provide a platform or a possibility to ensure, the modder themselves could easily add their stuff. Have u written an manual for the modders to create their own IRO/Mods packets? It is not your thing to collect all the mods/changes from different threads/sites and then adding them to an existing or not existing IRO File. That is the thing of the modders (normally). U provide just the program! U are Windows or Linux. U don't make pictures, movies, personal data etc!The user does!

The most modders provide their creations as lgp files or as direct files. I like the IRO Files for the structure. U can easily see, which files are for what. Each thing (model) has his own folder. So, if i want to change the Cloud model, i look into the folder with the name "cloud..." and copy these files.

For comparison:
If I download the packets from for example ninostyle i can't say, which file does what. I see only hundreds of files and doesn't know what is for what. A great issue if u are looking for a single character model. That is of course a great deal for the modder, but not for the user.

Maybe you all find a solution for this.  :)

Edit://


I created an IRO with all finished files:

https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/

I will update the package every time a new scene is available. I doing this for the database the whole time. So this is no much more work for me. All modders are named in the readme.

Why many different projects (Iros), if the user want the whole field scene competition? Yep, not necessary. Each modder has his own thread and on the database site are all donation links for each one.
 
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