Project Edge (Jusete's field scenes)

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Congrats on the first reactor, looks wonderful.

Since you're probably going to be moving into the city, I found a Velvet Voix poster from Crisis Core for when you meet Aerith:

PdGuHae.png


Do you know if you can widen this walkway? If you use non-chibi models (since the people playing this mod are likely going to be doing so anyway), then it looks like Cloud is floating in the air.

RmjQ430.jpg
 
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Do you know if you can widen this walkway? If you use non-chibi models (since the people playing this mod are likely going to be doing so anyway), then it looks like Cloud is floating in the air.
I think it's the same with the original map...
 
Probably, but I don't think that should stop you from making it a little wider to prevent air walking.
I think it would be a good idea to accommodate for the real-life proportioned models for the very rare occasions issues like these pop up.
 
My god the reactor looks AMAZING. Does the project edge mod thats on 7th heaven 2.0 get updated with these new textures? or do i have to download them manually from here?
 
You can download the files from the links Shampignon posts above. If you are using 7th heaven, unpack the iro and put the folders inside then load the mod with the folder option. If you do it that way you can update the mod once the fields are converted and won't need to wait for an update.
 
Great job! How are you dealing with slicing the 'semi transparent layers, e.g. Where the game uses additive or subtractive blending? Are these included in the sliced output also or it is just ignored? Same with param and state layers? Are they included too? I may have something that may be able to help identify and seperate later if you're interested
 
The walkway likely doesn't need to be widened.  What's more likely is the new model is actually standing below the floor and needs its root height adjusted
 
Great job! How are you dealing with slicing the 'semi transparent layers, e.g. Where the game uses additive or subtractive blending? Are these included in the sliced output also or it is just ignored? Same with param and state layers? Are they included too? I may have something that may be able to help identify and seperate later if you're interested
I did a quick test and everything was working fine. Shampignon did an amazing work importing them xD
 
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I´m back!
e3vmVZP.jpg

Not as much time as I used to have for modding but at least still working on it  :D
 
Yay!  Now if only there was some sort of cue when Tifa and whatshisname were about to press the buttons...
 
Hello !

Second reactor done !!!

smkin_2 :

smkin-2-DEF.jpg


Download here : https://drive.google.com/file/d/1y8HqAKYQHeRAIcxyfJ7Uvfpe5FuWhxZI/view?usp=sharing

Very complicated to. As nmkin_2, I had to remove two pillars on the structure at the top of the ladder because it was impossible to make the characters pass behind, and to make the bottom of the map more darker because I had empty areas (that stand out in black in game) when i created transparency with gateways. A lamp was added near the exit door because there was a light effect coming out of nowhere.

smkin_3 :

smkin-3-DEF.jpg


Download here : https://drive.google.com/file/d/1-Pnx4xK2d22NPzdvDU8b9LoNvK3Uv4ja/view?usp=sharing

smkin_4 :

smkin-4-DEF.jpg


Download here : https://drive.google.com/file/d/10DdpHduTaERf_hDnR3VGykVSYPFKZ-4W/view?usp=sharing

I had to make the top of the scene more blue because there was too much difference (more yellow) with what we saw in the previous screen.

smkin_5 :

smkin-5-DEF.jpg


Download here : https://drive.google.com/file/d/1fYbZkdk-pyIDnnVZ_CNMKHCLFI2xaPOm/view?usp=sharing

There is only one screen left to finish this reactor, because Faulked has already modeled the exit gateway.
 
Yes!!!! Thank you shampignon, I'll try to finish the last background by the end of the mont.
 
Perfect  :wink:

I sent you a PM, but I think you didn't see it.

I need your layers from zz8, because the red light effect is very pixelitated and I'm sure I can improve it !
 
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