PSX Emulator (FAO Jari, Dag & Friends)

  • Thread starter Thread starter NightStar
  • Start date Start date
Status
Not open for further replies.
You fools! You cant just play dvds on the xbox. Im pretty sure you will need to buy a specail remote first! DUH!And FFIX will be out on pc. When I get round to doing my first web page campainging for it. Gee that should be in about 30 years then. I think FFIx will be the last you see on pc. By the look of it its traditional.
 
As far as I was aware, there are no plans to release FF9 on the PC.  (Maybe they will!)I hope they do, as it's so much like FF7 - It's a good game.

However - I'm contented to use ePSXe to play it!...
 
Hey you dont need a special control to play dvds on the PS2 u sure u need them for the x-box? and is the x-box or PS2 going to have Final fantasy Series on them.. i heard its gonna be ps2 then switch to the x-box. any ideas?
 
The last I heard, FFX will be only on the PS2...  One reason (Unless a PS2 emu comes out!) I will eventually get one!!!(Hopefully this will be WRONG, and they might see sense and release the game on other platforms too...)
 
A PSX2 emulator would be VERY hard to do (I would say impossible except nothing is impossible) because the PSX2 is fundamentally different from a PC in the design.The PSX2 has a sickly fast bus (the thing that transfer stuff between memory, CPU, DCD, video card etc.). You can't really compare the speed of the PSX2 bus with the PC bus. On the other hand, the PSX2 have 4 MB of graphics memory in total!

On a PC, you usually download all the textures to the memory of your graphics card when the game starts, and use them the rest of the time. On the PSX2, the textures will be pumped over the main system bus each time the textures are needed. There is no way the PC is going to be able to do that. So basically, any emulation would involve rewriting the entire game automatically on the fly...
 
Hmmm, read any good PS2 docs lately?  :wink: Yes, that does seem to be a serious problem for today's PCs. However, I wouldn't be surprised if in 2/3 years it becomes much more feasible.
 
no one could have thought abour DDR ram 1-2 years ago, people were talking about softFSB and how to overclock your cpu. i would not bet agaisnt a sudden sewrve in pc technology, someone (like nvidia did) will whisk in a new technology and the rest fo the competition will have to copy or die (ie 3dfx). pc breakthroughs are a hard call in some areas (graphics,storage,etc)(unlike cpus). but my current spec barely emulates psx and n64, unless a bleem!/ultraHLE comes out for ps2 theres no chance for my pc  :(
 
I really would count on the fact that the PSX2 is not possible to emulate.
Not too long ago many people thought the PSX was impossible/difficult to emulate. When someone actually made a breakthrough(bleem), the scene really exploded with several versions of emulators and the PSX emulation scene seems to pretty good compatibility. We might not need new hardware, sometimes it just depends on someone thinking of a way to do something in a different and special way that no one has thought of before. Do you get where I'm going?
 
Man i think i am gonna ditch the PS2.. my friend @ Software Etc. told me that he thought FFX wuz coming out for X-box.. and if you check the stats of the X-Box you find it has 64 Mb of videoram.. 64! no  lie and a 733 mhz processor.. although i dont know the chipset it is intel.
 
I think there's no way FF X ( at least Japanese version ) will come out for X-Box, because the console ain't even out yet before the game released. Probably US version will have X-Box release, but the chances are slim.
 
Ummm....PS2, again. The code for programming games for PS2 is called SonyPS2x. It is a VERY tough programming language that I think not even Qhimm can master. Even the person in Square who knows the most about it is STILL debugging the game. As for X-Box, It supports most programming languages including XGame++(XBox Game languange), C++, Delphi, Visual Basic?! SonyPsx(PSX Programming Language) SaturnV(Sega saturn) Dream128(Dreamcast) and Cube128(Nintendo's Cube) I'm not sure about this but one of my collegues at Square received this news. FFX will be on X-Box and on PS2.
 
Dag Sverre: Hear hear. Remember, the original PS only had a 33MHz RISC and that wasn't bad ... the PS2 *is* a damn good console. Lacking games so far, but don't most new releases? Think about it; PSX had Tomb Raider 1 early on. Compare that to TR3 or whatever the latest one is ... quite an improvement, ne? PS2 could very probably improve a lot, in the same way (and it doesn't look bad even now!). It takes time before developers can use the full potential of a system.
 
Poor boy. We're in the same boat at the moment. The annoying thing is that one of my siblings just went off to college and got a new top of the line PC, and I can't even use it. I'm sure once current emulator frontiers are conquered (N64, PSX, Saturn, Dreamcast, and even some of the ones that are well along, like NES/SNES) coders will be looking for their next challenge. The PS2 certainly seems a worthy adversary. I wonder if there will one day be emulators for the Gamecube/Xbox...
Well, if I get a higher paying job, I'll be able to eventually buy a new high-end computer. But that might not happen 'til summer.  :( I hope that new technology gets here quick.
 
Ummm....PS2, again. The code for programming games for PS2 is called SonyPS2x. It is a VERY tough programming language that I think not even Qhimm can master. Even the person in Square who knows the most about it is STILL debugging the game. As for X-Box, It supports most programming languages including XGame++(XBox Game languange), C++, Delphi, Visual Basic?! SonyPsx(PSX Programming Language) SaturnV(Sega saturn) Dream128(Dreamcast) and Cube128(Nintendo's Cube) I'm not sure about this but one of my collegues at Square received this news. FFX will be on X-Box and on PS2.
Get your fact right. PS games are coded in C/C++ language with customized headers on a Unix platform. PS2 are the same way too, they use C/C++ ( again with customized headers ) as programming language on a Unix-based PS2 development kit. The problem is that Sony don't give the headers files source code to developers, instead opting to intergrate everything on that development kit, so the developers have to read the documentation instead to see what that particular header files do and make decisions on try-and-error and experimintation ( typo? ) basis. So it'll be quite some time before the developers really master the PS2 console programming ( probably in 2 or 3 years ).

And no such thing as SonyPSx or SonyPS2x language ( unless you want to call that modified C/C++ language with that name ). That's bullshit. For a side note, X-Box programming is easy, as it's based on DirectX 8 and use standard C++. About Dreamcast or Gamecube, I don't know though. I know there's Malaysians who works for Square, but I don't think they ( Square) would hire a 15-years-old kid, no matter how efficient he/she is on programming. 15-years-old kid should sit for their PMR, not debugging games for Square. That's too early.
 
cHiBiMaRuKo is right, but even if it was not written in C or C++, all programming languages are more or less roughly the same and easy to use. Of course I mean high level languages. The main point of a programming language is to make programming as close as possible to a spoken language. That's why high level programming languages need compilers or interpreters to convert them to binary. If you're talking about difficult then the most difficult thing to program in is of course binary.
 
The SaiNt: I get what you're saying about PS2 emulation. I agree. Most programming languages aren't really *that* different. Joey: Does someone feed you this stuff all day, or do you just think it all up?

Jari Huttunen: re: the Truth in Advertising. I agree. Everyone thinks Nintendo's machine is inferior because they seem to be providing honest specs.

Ficedula: True. FF8PSX was a graphical improvement over FF7PSX, and FF9PSx was a graphical improvement over FF8PSX. And I think that all of the Tomb Raiders after the first sucked.

cHiBiMaRuKo: Thanks for saving someone else the trouble.  :wink:
 
Yes, all languages are roughly the same. However, the hardware vary MUCH between PSX2 and the PC. It's a totally different concept. Which is why, many people find it hard to code for it. They need to start thinking in a completely different way.The 64MB of the XBox matters nothing! With a good programmer the PSX2 will be able to produce much better and faster graphics with the 4MB memory in it. I would predict that in the beginning the XBox will have better GFX, then, as the programmers begin to master the PSX2, it will catch up. At least there's still a way out of Micro$oft-infested products...
 
Status
Not open for further replies.
Back
Top