(PSX) FF7 battle stage viewer?

  • Thread starter Thread starter Lazy Bastard
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I have started to port it to python, I'll post it here once it is done.
Python is cool, that should work under linux without any fiddling around.
In the mean time I'll see if I can get the "old" one working under linux (with some error checking of course). I had complete forgot about this .. duh?

Cyb
 
I've hosted a mirror of StageView's Windows executable on GameHacking.org (with credit, of course), including a quick batch script I wrote to provide a primitive menu system for StageView, in case that's desired by the user: HERE.

The script allows the user to either type the name of the stage file to load, or the word "all", which will load a separate instance of stageview.exe for each valid stage file within a directory (my system could handle loading all stage files simultaneously; who knows how that will act on slower systems). If the user types the name of a valid, existent stage file, but neglects to add the .lzs file extension, the script will append it to the provided file name and try that. If the user types the name of a file that doesn't exist, or that isn't a true stage file, the appropriate message will be displayed, and the user will be asked to try again. After successfully loading one or more stage files, if stageview.exe is closed, the batch script will remain open and allow the user to type another file name (or "all").

Hopefully that's slightly useful to someone.

In case anyone wants to see Micky's app in action:

Clipboard02.jpg
 
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Micky, I'm MiLO83 working with LazyBastard.
I am animating / rendering some FMVs for him, but before I became an animator I was a ROM hacker.
I partially translated Brave Story for PSP, put Zelda as the playabe char in Minish Cap GBA, and made Link a driver in Mario Kart Super Curcuit GBA, etc etc. Patching, Lz compression, pointer tables, blah blah.

Believe it or not I can code for squat.
I can however take something thats coded and adjust it lol.

Anyway, have you heard of Noesis? Its a python model viewer / converter with a .py plugin system.
You can write your own import export scripts and the GUI, model preview controls etc are already there.
I'm am potitioning for a move to this platform as it already has import / export scripts for the best 3d model formats / software.

If you are already re-writing the Battle Stage Viewer in .py, can you please write it as an import (/ export ?) script for NOESIS?


NOESIS HOME:

http://oasis.xentax.com/index.php?content=downloads


Here are some quick docs to get you started! :D

http://forum.xentax.com/viewtopic.php?f=29&t=8319&hilit=tutorial+exploring+file+formats
http://forum.xentax.com/viewtopic.php?f=29&t=7760
http://code.google.com/p/noesis-plugins-official/source/browse/trunk/chrrox/export/beta/fmt_noepyxml.py

"http://forum.xentax.com" is an amazing hang out for all this model format reversing stuff.

I have plenty more to ask of you, cause i typed my first python hello world yesterday (trying to convert your PSX Battle Model viewer python script from 2009 to a Noesis plugin myself.) but i'll give time to read about Noesis first. The main idea is you can import and export models to / from Noesis to so many different formats.

    - MiLO83
 
I have plenty more to ask of you, cause i typed my first python hello world yesterday (trying to convert your PSX Battle Model viewer python script from 2009 to a Noesis plugin myself.) but i'll give time to read about Noesis first. The main idea is you can import and export models to / from Noesis to so many different formats.
FYI, Micky's model viewer script was for field models, not battle models - https://www.ff7catalog.com/posts/94541/

And yes, I agree - Noesis looks quite promising.
 
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Heh, guess I don't get the reference, so...you're welcome?  ???
 
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