Micky, I'm MiLO83 working with LazyBastard.
I am animating / rendering some FMVs for him, but before I became an animator I was a ROM hacker.
I partially translated Brave Story for PSP, put Zelda as the playabe char in Minish Cap GBA, and made Link a driver in Mario Kart Super Curcuit GBA, etc etc. Patching, Lz compression, pointer tables, blah blah.
Believe it or not I can code for squat.
I can however take something thats coded and adjust it lol.
Anyway, have you heard of Noesis? Its a python model viewer / converter with a .py plugin system.
You can write your own import export scripts and the GUI, model preview controls etc are already there.
I'm am potitioning for a move to this platform as it already has import / export scripts for the best 3d model formats / software.
If you are already re-writing the Battle Stage Viewer in .py, can you please write it as an import (/ export ?) script for NOESIS?
NOESIS HOME:
http://oasis.xentax.com/index.php?content=downloads
Here are some quick docs to get you started!
http://forum.xentax.com/viewtopic.php?f=29&t=8319&hilit=tutorial+exploring+file+formats
http://forum.xentax.com/viewtopic.php?f=29&t=7760
http://code.google.com/p/noesis-plugins-official/source/browse/trunk/chrrox/export/beta/fmt_noepyxml.py
"
http://forum.xentax.com" is an amazing hang out for all this model format reversing stuff.
I have plenty more to ask of you, cause i typed my first python hello world yesterday (trying to convert your PSX Battle Model viewer python script from 2009 to a Noesis plugin myself.) but i'll give time to read about Noesis first. The main idea is you can import and export models to / from Noesis to so many different formats.
- MiLO83