L
Lazy Bastard
Guest
I'd confirmed this earlier, but didn't have a good test initially (I replaced Cloud's 4th sword with a Shinra MP's head as a joke at the time). In playable character battle models, weapon 'part' data begins with 4 bytes of zeros, followed by the equivalent of a normal part's bone description data (8 bytes in size). After this, the data is identical in form to any other part data set, and so any part, weapon or otherwise, can be used to replace any weapon (yep, you could beat down an enemy with a dragon's tail, or Rufus' arm).
In this case, I've replaced Cloud's 2nd weapon with that of the enemy Wolfmeister. Apparently, I'd forgotten how huge Wolfmeister's sword is, but it's certainly worth a good laugh...this makes the Buster Sword look completely reasonable
Here: VIDEO
In this case, I've replaced Cloud's 2nd weapon with that of the enemy Wolfmeister. Apparently, I'd forgotten how huge Wolfmeister's sword is, but it's certainly worth a good laugh...this makes the Buster Sword look completely reasonable
Here: VIDEO
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