[PSX] Online viewer / exporter - Rɘverse FF9 (0.0.4b)

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Hi guys, I was playing with directory 13 today and I found some strange texture:) Probably never used in game.

bonus.png


Anyone knows what does it mean?
 
Small update:
 - added world map viewer, without textures (I will add texture mapping in next release)
 - added reverse material checkbox on monster viewer.

I could be wrong but it seems that sometimes the textures are loaded in the reverse order. I will try to find out if it's true. For workaround with checkbox works fine:)

World map loading is very slow so you need to be patient;)

EDIT:

I will now focus on summons so probably for couple weeks there will be no new releases.
 
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Wow, that's cool, you can even look at all the weapons! Thanks a lot for this, man!
 
Thats a nice update, nice work.

I wish you would add a model exporter for exporting objs beforehand but I'm comfortable waiting until you finish with the summons.

Interestingly, I did have a look at actually ripping the model straight from the browser viewport itself, but it seems that theres no tools to do this when the model file isn't temporarily saved in any particular location (which is how many of the 3d portfolio sites do it).
 
Sweet update:)

I had to take a break from summons and I decided to create exporter:) Lucky winner from 3d formats is Collada (simplest), it support skeleton and animation and multiple texture. So here it is ... Eiko model in blender:



Export button is at top of options at right side menu. After click it will produce zip containing model(s) and textures. If your browser hang just wait:)

World map can't be exported at this point.

Enjoy:)
 
This is a great update man, great work yet again.

Ah no world map export yet, too bad.

I'm surprised just how much content you've added honestly, even the initial Alpha had tons of working content without any real issues at all.

I'm looking forward to the summons, along with seeing what else you decide to tackle.
 
Well done! I'm living for the day we will receive an HD mod for FFIX! I need to play this part of the series so badly!
 
Thanks guys,

small update, it's work in progress but I would like to share it with you. As you know I'm looking for summon models so I'm digging in directory 13 and I was able to locate 3d meshes there, lots of spells have them (e.g. Death, Frog drop, Shiva). So I added spell model viewer:) It's just mesh without animation and textures. I don't know where are animation yet but I know where and how to load textures just need to find how to match them to mesh.

Unfortunately I didn't find summon models.

A lot of these models use Type-B and Type-C polygons/triangles. I didn't have time to work on Type-C but here is what I got about Type-B:

Quad Type-B:
Code: [Select]
Code:
struct {  short vertex_index1;  short vertex_index2;  short vertex_index3;  short vertex_index4;  short uv_index1;  short uv_index2;  short uv_index3;  short uv_index4;  byte color[3]; // 24 bit color value, not sure about that  byte texture; // not sure about that  int unknown[3]; //don't know yet what are these values} QUAD_B;
Triangle Type-B:
Code: [Select]
Code:
struct {  short vertex_index1;  short vertex_index2;  short vertex_index3;  short uv_index1;  short uv_index2;  short uv_index3;  byte color[3];  // 24 bit color value, not sure about that  byte unknown; //probably padding  short unknown2[3]; //don't know yet what are these values  short texture; //not sure about that} TRI_B;
I also added directory 13 to file browser.

Some screenshots of spell models:
death_mesh.png

frog_drop.png

death_texture.png
 
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WHoa!!! this is awesome just what I've been looking for!! Thank you so much for all the work thus far!
 
Small update:
 - added world map viewer, without textures (I will add texture mapping in next release)
I would absolutely love to see this with texture mapping. Is that new release still coming?

This is a fantastic tool so far, well done!
 
Hi guys, thanks for good words! Yes, new release is in progress:) Lately I didn't have much time to work on this viewer and I needed to take a brake from FF9;)
In the meantime I started working on Chrono Cross. I have totally beta version of battlefields viewer here: http://cc-tasior.c9.io/view.html if somebody is interested.

Any way this viewer is still in progress and  I will add more functionalities.
 
That Chrono stuff is really nice!

Are there any plans to add an exporter for the world map, exporting to OBJ or FBX, I'm not too fussed if it has textures or not though, if they do, great, if not, it'll come in later updates of this awesome program.
 
That's great to hear that progress is being made.  I can't wait for anything relating to the summons!!!

Awesome news regarding the chrono cross models.  At some point in time I had acquired a bunch of the models, but it was only accessible through running a blender script and i believe spit out a bunch of obj files of each frame of an animation without texture mapping.
 
Hi guys, thanks for good words! Yes, new release is in progress:) Lately I didn't have much time to work on this viewer and I needed to take a brake from FF9;)
In the meantime I started working on Chrono Cross. I have totally beta version of battlefields viewer here: http://cc-tasior.c9.io/view.html if somebody is interested.

Any way this viewer is still in progress and  I will add more functionalities.
Hi! what's new???
 
I would absolutely love to see this with texture mapping. Is that new release still coming?

This is a fantastic tool so far, well done!
Any chance of an update on this tool? Excited to mess with that world map!
 
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