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nfitc1
Guest
The practical answer is "no."Its really possible print debug window message?
The actual answer is "no."Is possible show values (global var,local var, etc..) in window?
Not possible.For example in IA Aeris have debug print:
Debug.Print: "LOVEPARA CHR:%d, %d->%d" ; Self.FormationNumber - 16; Unknown(2018); GlobalAddress
The opcode to print debug message is opcode A0 and Argument 03 "LOVEPARA CHR:%d, %d->%d" and A0 opcode in proudcloud is refuse, not possible?
If you're saying what I think you're saying, it doesn't work like that. Recently the death animations were discovered. The boss death animation causes all enemies to die like a boss if the actual boss dies (Sample:H0512 does this along with his "options"). The battle ends as soon as the boss enemy dies unless there's a link in their script to move to a new battle.Imagine that cloud kill boss, the others enemies died (these cant target, wait for the turn died, if he dies boss orders them die), but if you have previously be turn of allies (aeris and yuffie for example) they do so (for example if aeris prepare magic cure do), until "other enemies" end turn (for disabled and end battle), really dying boss "other enemies" also, but need wait their turn to die, but allies should not "try" turn (no enemy target), this being the problem.
There's no code that will remove a queued action. Once an action is queued it will be performed as long as that character is active (not dead, paralyzed, etc).Anyone know OPCODE for cancel / suspend / end automatically turn allies?
Otherwise some solution to allow boss battle end when he dies without waiting turn of "others enemies" or allies to end battle?
Like I said, this should happen normally. Do you have an example where it doesn't?