ok, so you tease with a new version, and never post about it, you meanie :x
heh :-D ... anyway i found an issue with the copy/paste function when trying to insert into a fresh AI section (as in when you just hit enter, and all that is there is the end statement), it will all paste in fine and all, but when you exit, the copied data is all gone, and it acts as if it has nothing in it at all. i noticed that the little * next to the section showing that it is modified is not there when you just hit enter to add new data, the end statement doesn't seem to be considered as "something" in the section :|, and copying doesn't seem to count as something added either, but it is fixed if you type in anything, delete it and then copy over,
maybe having the end statement automatically trigger the "contains data" * would be a simple fix for it?
also, on a similar note, it doesn't seem to like copying over if you are in the middle of modifying data, as in you type in 60, press enter, and while in the value section you hit copy, it will produce an error, but if you click continue (nothing is shown in the section), then click a different section and return, everything copied over fine

.
Edit: and another addition to this problem with the paste function, it seems that trying to paste anything without modifying something beforehand results in nothing being retained when the AI editor is closed, just like with it not keeping the changes if you start from a fresh section. it apparently has something to do with the pasted data itself then, it probably needs to be what gets counted as changed data then, not the end statement, because that would only fix new sections, not the rest :roll:
also, about your search function, it would probably be better if it had the possibility of having a case sensitive searching style (little check box

), because searching for specific enemies (MP for example) will bring up scenes with multiple enemies with mp in the name, like jumping and the sample enemies. it would also be nice if it would allow you to do other things within PrC (trying to click anything gives the beep error because you have the window up still, not sure if you can easily do that), so you can look at the scenes with the enemies you searched up, and modify as you go, rather than having to memorize/write down the scenes and modify it like that.