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nfitc1
Guest
I told everyone that it's going to be coming out the same time WM is. I'm not entirely done with WM so just WAIT.ok, so you tease with a new version, and never post about it, you meanie :x
Easy enough fix I suppose. It's going on the current row's address to determine copy range. I can make it where it will select the next valid row's address instead.heh :-D ... anyway i found an issue with the copy/paste function when trying to insert into a fresh AI section (as in when you just hit enter, and all that is there is the end statement), it will all paste in fine and all, but when you exit, the copied data is all gone, and it acts as if it has nothing in it at all. i noticed that the little * next to the section showing that it is modified is not there when you just hit enter to add new data, the end statement doesn't seem to be considered as "something" in the section :|, and copying doesn't seem to count as something added either, but it is fixed if you type in anything, delete it and then copy over,maybe having the end statement automatically trigger the "contains data" * would be a simple fix for it?
also, on a similar note, it doesn't seem to like copying over if you are in the middle of modifying data, as in you type in 60, press enter, and while in the value section you hit copy, it will produce an error, but if you click continue (nothing is shown in the section), then click a different section and return, everything copied over fine.
You may be right. It's probably not flagging it as a change. I'll get that fixed easily enough.Edit: and another addition to this problem with the paste function, it seems that trying to paste anything without modifying something beforehand results in nothing being retained when the AI editor is closed, just like with it not keeping the changes if you start from a fresh section. it apparently has something to do with the pasted data itself then, it probably needs to be what gets counted as changed data then, not the end statement, because that would only fix new sections, not the rest :roll:
I've come to the conclusion that this has now reached suite-level proportions. There are indeed too many windows for a causal user to juggle. Rather than it all be driven from the Attack editing window, this needs to be nested in a larger window with child windows. I'm thinking something like Lunar Magic, but if you'd rather it might be easier to restrain it all into a larger window rather than let them roam about like the F-Zero track editor. Goodness knows it'll be easier on the code if I do that. I have too much code embedded in that main frame that each of the other frames use. This is unacceptable to me now. After 1.3 is released I'll work on adapting it to that end. PrC will apparently have a version 1.4 that I never wanted to do.also, about your search function, it would probably be better if it had the possibility of having a case sensitive searching style (little check box), because searching for specific enemies (MP for example) will bring up scenes with multiple enemies with mp in the name, like jumping and the sample enemies. it would also be nice if it would allow you to do other things within PrC (trying to click anything gives the beep error because you have the window up still, not sure if you can easily do that), so you can look at the scenes with the enemies you searched up, and modify as you go, rather than having to memorize/write down the scenes and modify it like that.
Now someone post again so I won't double post when 1.3 is finished. And blame secondadvent for me posting before the next version is done. Any more comments from me will likely wait until after 1.3 is released. Feel free to continue making suggestions. Just know that I might not respond to them right away.