[PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)

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@NFITC1 : sorry I didn't know, i copy pasted my original message into a wordpad, can you indicate me the correct forum section please? In PM or in your message you can edit it i'll watch for an answer.
I'm a little lost in the forum : -(
 
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I would appreciate it if you made a new thread with that question. This thread is about the discussion of ProudClod function and issues. This is a scripting question, not one for tools.
 
Say speaking of functions could you add the option to choose which Kernel to update from as people can have one in the iro and not use the base game one?
 
I had considered that but thought it better to make it as simple as possible and modify the currently used one. I guess more input on the part of the user wouldn't be out of the question.
 
Coo it just can be frustrating when you are working and nothing you change for it will work as it'll point to the one in the iro and you'll be tearing your hair out wondering why it doesn't work lol.

Edit: Just thought of this.  Isn't there a way you can have two different makes?  Like have one version for developers and another for recreation like for patching and stuff?
 
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Isn't there a way you can have two different makes?  Like have one version for developers and another for recreation like for patching and stuff?
Yes, but I'm not maintaining two separate versions. That's why it's open source.
 
Yes, but I'm not maintaining two separate versions. That's why it's open source.
Further to this... maintaining one takes a colossal amount of time.  It's easy to say "Let's have two" but it's an almost thankless job to do it...and hard.
 
I'd thank you and I can understand the time so not holding my breath just a suggestion.
 
I'm having problems opening up the application. When I try to open it my computer says "Windows cannot access the specified device, path or file. You may not have the appropriate permissions to access the item."


I'm trying to edit the battle camera to always be the  back attacked camera angle because Cloud looks waayyy cooler on that side.
 
Try right-clicking on the program's .exe and going to Properties; click 'unblock' (only if that button appears; if not then don't worry about that step). Then go to the Security tab. If one of the Groups are called Users, then select that and then click the Edit button. Tick the Full Control flag. Could also set it to run as Admin from the compatibility tab too.
 
I figured out why I couldn't open it. My antivirus was blocking it. So I just disable it.

When I try to 'create SCENE.BIN' to save the changes I've made it won't let me saying "Unable to load DLL'zlib1.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)"

NFITC1 saids in the first post, "zlib1.dll needs to be in the same directory as PrC or in the WINDOWS\system32 directory. If you get an error during scene.bin creation saying it can't find zlib1.dll, put it in the same directory as PrC."

What I don't know:
1. where is zlib1.dll?
2. where is PrC?

I'm trying to edit the camera so that its always the back attacked camera angle.
 
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What I don't know:
1. where is zlib1.dll?
2. where is PrC?
PrC is just the abbreviation of Proud Clod.
The zlib1.dll should be included in the zip-file of Proud Cloud that you downloaded. I just checked my Proud Clod zip files (the last two versions), and both contain the dll. If for some reason you don't find it, I can upload the file to Speedy Share for you.

The camera position can be edited under the formations tab, although you'll have to do it manually for every battle formation in every scene (which amounts to maybe 700 or so formations).
 
The camera position can be edited under the formations tab, although you'll have to do it manually for every battle formation in every scene (which amounts to maybe 700 or so formations).

But there's only 4 formations you can edit.
 
I think he means 700 in total; there's four formations per scene and about 254 scenes that are functioning, with quite a lot either empty or unused.
 
I think he means 700 in total; there's four formations per scene and about 254 scenes that are functioning, with quite a lot either empty or unused.

Do you know what numbers/letters I need to put to make this work?
 
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Your best bet would be to find a back-attack formation and use the camera data listed there (make a note of it in Notepad), then enter it into other formations. Two problems though is that this will take a long time and not all enemy formations will be suited to it (they might appear off-camera, for instance). I'd test it out on Kalm's enemies first; adjust each formation for Kalm enemies with back attack camera data and see how it works out before you commit time to it.
 
I think it's actually easier if you click the Preview button in the formations tab to open the Battle View Preview window, then you can manually "grab" and move the camera around as you like. Just left-click with the mouse somewhere into the picture and hold it, then drag it along (you'll get a feeling for it eventually). If your mouse has a scroll wheel, you can use that to make the camera "zoom" in and out.

Once you found an angle that you like, you have to right-click into the white text box that shows the current camera coordinates (see picture below) and select "set camera to this position". Now your self-adjusted camera position has been saved.

ve0lc3.jpg
 
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