V
volvania
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you can use hex editor and use scene.out the coordinate is there and all the other variable u can edit it takes time without an editor but it get the job done http://wiki.qhimm.com/view/FF8/BattleStructure
Ah, this is good to know, thanks. It always bugged me when I was looking for a certain enemy and needed it at a high level for draw/steal purposes, and then it's level was too low because it was 20% below my average.And I found that 254 is the exact average of party members levels. Also, it's always this exact value
-------------------------------10.2 Back Attack, Struck First-------------------------------To determine whether you get an advantage/disadvantage over the enemy: rnd = [0..255] + EncounterMod if (rnd < 20) "Back attack!" else if (rnd < 236) no change else "Struck first!" Note: EncounterMod can be either 0 or 20, depending on the enemies. Probability of.. "Back attack!" 20/256 or 0/256 7.8% or 0% no change 216/256 84.3% "Struck first!" 20/256 or 40/256 7.8% or 15.6% Note: Equipping the "Alert" party ability reduces "rnd" by 20, essentially increasing the odds of "Back attack!" and decreasing odds of "Struck first!"Back attack:All allies will start with 100% of the ATB bar filled.Enemies start with 0% of the ATB bar filled.Struck first:All allies will start with 0% of the ATB bar filled.Enemies start with 100% of the ATB bar filled.No change:All enemies' and allies' starting ATB bar calculated normally, see section 3.1for more details.