[PSX/PC] Battle Structure Editor - Cactilio (v0.1)

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And I found that 254 is the exact average of party members levels. Also, it's always this exact value
Ah, this is good to know, thanks. It always bugged me when I was looking for a certain enemy and needed it at a high level for draw/steal purposes, and then it's level was too low because it was 20% below my average.
 
im really confused. how do i extract this file and re-import it into iso/img files
 
So i have a question, to see if i understand:

Encounter ID - 216
Enemy name - Abaddon (boss)
Battle Scene - Salt Flats

Change Abaddon for another enemy OR put more Abaddons just changing the Enemy Slot (1 to 8 its so much O_o )? And give the level 100 to them?
 
thanks for this tool...
seems very nice to switch up the mix of enemies in group vs group battles especially...
tried out some areas like...

119= galbadia - edea/seifer part 1
120= galbadia - edea/seifer part 2
244= edea's parade vehicle - turtapod switch to other for eg... <<<
317= ODIN's Room
326= Bahamut - deep sea research center
328= tears point = few random encounters decent area for late game testing here maybe...
330= tears point
340ish -350 deep sea research random battles
354 = Ultima Weapon - Deep Sea Research
363 = Sphinxara - boss - Ultimecia's Castle
 
been using this so much...
i've just realized that replacing DUMMY com000.dat with BAHAMUT's
could help me create NEO BAHAMUT... Diff Stats / Spells / items / Card etc...

p


This is great... since i could choose DUMMY in CACTILIO...
but i'd love for an update to it which includes a small cleanup to the Enemy List...
maybe numbered (matching their com???.dat number)
that way... we can still replace the other DUMMY's
c0m144.dat -> c0m199.dat
so ... Dummy 144 would be the c0m144.dat...
 
checked and the creator of this tool hasn't been online in years it seems...
"Last Active: 2016-03-21 15:37:11"

:P would love to continue hoping for updates... specifically a small update adding the requested dummy swap feature...
 
Hi!

I search an info about Strike back and preemptive attack in Final Fantasy VIII (if possible PSX version but don't know if it change about the version)

I have found this formula in a document on the web:

Code: [Select]
Code:
-------------------------------10.2  Back Attack, Struck First-------------------------------To determine whether you get an advantage/disadvantage over the enemy:  rnd = [0..255] + EncounterMod  if (rnd < 20) "Back attack!"    else if (rnd < 236) no change      else "Struck first!"  Note: EncounterMod can be either 0 or 20, depending on the enemies.  Probability of..    "Back attack!"    20/256 or  0/256    7.8% or  0%    no change             216/256            84.3%    "Struck first!"   20/256 or 40/256    7.8% or 15.6%  Note: Equipping the "Alert" party ability reduces "rnd" by 20, essentially        increasing the odds of "Back attack!" and decreasing odds of         "Struck first!"Back attack:All allies will start with 100% of the ATB bar filled.Enemies start with 0% of the ATB bar filled.Struck first:All allies will start with 0% of the ATB bar filled.Enemies start with 100% of the ATB bar filled.No change:All enemies' and allies' starting ATB bar calculated normally, see section 3.1for more details.
Source: https://gamefaqs.gamespot.com/ps/197343-final-fantasy-viii/faqs/58936

I search for the EncounterMod variable, it must be either 0 or 20 but I don't find anything on the web about it and monsters or battle scene.
If you have an answer? Thanks.
 
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