[PSX/PC] Field editor - Deling (1.0)

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Deling is a great tool, I must say.
There's many lzs image in the main.fs file, is there any way to convert these to image file with Deling?
 
Deling is a great tool, I must say.
There's many lzs image in the main.fs file, is there any way to convert these to image file with Deling?
That's simple,

  • Open main.fs with Deling
  • Select a *.lzs file in the list
  • You'll see a preview of the file on the right panel, if you move your mouse in this panel, a "save" button will appear
 
There is no way with Deling for now. But the file format is simple, it is LZS compressed (you can use FiceLZS to compress/uncompress it). The uncompressed file begins with:

  • 0x00: width (2 bytes)
  • 0x02: height (2 bytes)
  • 0x04: Image data (width * height * 2 bytes)

Image data contain colors in a standard PlayStation format:

  • 1 bit = alpha (I guess)
  • 5 bits = blue
  • 5 bits = green
  • 5 bits = red {Least Significant Bit}

That's all!
 
I tried to release Deling 0.8b today, but there is a bug...
I am quite surprised by all the work I've done since 0.7b

Here is the changelog:

  • Open scripts (JSM file) with peculiar header format
  • Disabling text editor when there is no text in the field
  • Camera Focus Height may be a signed value (Walkmesh -> Misc.)
  • Walkmesh navigation with mouse and keyboard
  • Fixing bug in walkmesh editor: the third vector doesn't work
  • When a file is missing in a field, you can edit it anyway, it will be automatically added
  • Palette can be selected in Import/Export preview
  • Adding ability to import a directory to the FS archive
  • BUG fixed: main model textures disappear in script Editor
  • BUG fixed: search previous text doesn't work
  • Show Qt version in about window
  • Adding task bar button effects (Window 7+)
  • Some improvements, cleaning and optimizations (LZS, tex files, disc image, background preview...)
 
Here is the changelog:

  • When a file is missing in a field, you can edit it anyway, it will be automatically added
Does it also add it to the file list? I'm assuming yes, but just want to make sure.
 
No, I meant if you add a particular file to a field that doesn't have one, does the file list (FL) for that field get updated to include it? (I think it already did this for MSDs)

Is there a specific structure needed for the directory import?

Also, when can we expect this new version to be available? I'm really excited to get my hands on it :)
 
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Is the new version compatible with the Steam re-release and if yes can we edit the text with this tool and change the fonts for my translation? Thanks!
 
Wow, that's a big job Myst6re! I love it! I started to use it yesterday and discovered the script editor. I couldn't stop until 4 AM xDDDD I really love that script editor! But I was wondering, if it's possible adding more actors or entities to the scenarios. Also have a little feedback  :)

When you create a new text box, you can't stablish it's parameters trough the GUI, you need to use it in a script, and give it that parameters ( by parameters I mean X-Y position). After that you won't still be able to modify it or see the preview correctly. You'll have to save the work and reopen the field.fs

Pretty much the same for the asking boxes. You won't be able to see in the preview the hand cursor or the indented lines (the choices) until you stablish the parameters in the script, save, and reopen.

But as said, I love it :D I started to play with the opcodes and even did a little menu where you can choose to fight with ultimecia, griever, ultima weapon, or not to fight.

Oh and for last, I had a suggestion. Is there any posibility to enhace the walkmesh editor in a way that we can edit the points by dragging with the mouse? It's a real pain doing exclusively with coordinates. Doing a mesh only with that tool would take an absurd amount of time so the ideal would be to edit with the mouse and then make the fine adjustements with the parameters. Oh, I almost forgot it! Deling didn't allow me to change any coordinate of the point number 3. It's read-only or something.

Thanks again for your work, and thanks for your wiki contributions too, I found them very useful! Cheers!
 
No, I meant if you add a particular file to a field that doesn't have one, does the file list (FL) for that field get updated to include it? (I think it already did this for MSDs)
If you add a text to a field that didn't have msd file in, the msd will be added to the FS/FL/FI archive in the field.fs/l/i.

Is there a specific structure needed for the directory import?
No, you can add a new directory from your file system into the current directory, or replace the selected directory by the content of one from your fs.

Also, when can we expect this new version to be available? I'm really excited to get my hands on it :)
In one week I guess, I couldn't do anything this week :(

Is the new version compatible with the Steam re-release and if yes can we edit the text with this tool and change the fonts for my translation? Thanks!
Compatible, yes, but Deling 0.7b was already compatible, no? (I will check)

[...] I was wondering, if it's possible adding more actors or entities to the scenarios.
No, I want to clarify that Deling is still in beta.

Oh and for last, I had a suggestion. Is there any posibility to enhace the walkmesh editor in a way that we can edit the points by dragging with the mouse?
That's a recurring demand, for Makou Reactor too.

Oh, I almost forgot it! Deling didn't allow me to change any coordinate of the point number 3. It's read-only or something.
Look more closely at the changelog I post ;)
 
Ok thanks for your kindness. I didn't notice you was working in a new release, it's a good new indeed :D

Also want to clarify something. When I say "is it possible adding more actors or entities to the scenarios?" I'm not referring to Deling capabilities but if it's feasible or will be in the future. Imagine... to be able to add more actors... We could do a complete rework of the game! New situations and interactions! Could be pretty revolutionary :D
 
Also want to clarify something. When I say "is it possible adding more actors or entities to the scenarios?" I'm not referring to Deling capabilities but if it's feasible or will be in the future. Imagine... to be able to add more actors... We could do a complete rework of the game! New situations and interactions! Could be pretty revolutionary :D
Feasible in the future, I just need time, or someone who has time. It is not very difficult if that's what you ask :).
 
Feasible in the future, I just need time, or someone who has time. It is not very difficult if that's what you ask :).
Oh, count on me in that case. I don't know where to start but you know a lot. You'll surely know :D
 
One more question for the Steam release... If we edit the text with the Deling editor will this affect the HD mods installed (Eden, Tripod, Seed Reborn etc.)? I remember reading that we must not have used the Deling editor before for the mods to work. And what if we just edit the palette created in Seed Reborn mod. Do we need to edit the game files with the Deling as well?
 
Tonberry doesn't change the FF8 archives. So if you have incompatibility problems please let me know because I do not see how this is possible.
 
One more question for the Steam release... If we edit the text with the Deling editor will this affect the HD mods installed (Eden, Tripod, Seed Reborn etc.)? I remember reading that we must not have used the Deling editor before for the mods to work. And what if we just edit the palette created in Seed Reborn mod. Do we need to edit the game files with the Deling as well?
No, you won't have any incompatibility. I changed a lot of text and the mods are still working.
 
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