[PSX/PC] Field editor - Deling (1.0)

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Download Deling 0.10b

1405788821-deling.png
Changelog:

  • [FF8 Remaster] Adding LZ4 compression algorithm
  • [FF8 Remaster] Multi language field files support
  • [Script viewer] Adding a preview overlay on texts, 3D lines, and map jumps
  • [Script viewer] Adding party names constants (Squall, Zell...)
  • [Script viewer] Prefix texts ids and map ids with text_ and map_ to identify it quickly
  • [Text editor] Can now partially edit windows positions with fixed values (example: Y is fixed by a variable, but X is still a modifiable value)
  • [Search] Search for map jumps
 
Is it possible to add Omega functionality, for example, by dragging and dropping images (png, bmp) for import into the archive, while preserving the palette?
It would be both easier and more convenient.

and add a large preview with a grid so that you can track (whether letters or menu labels come out)
(it’s still hard to precisely adjust the eye
hand-drawn text in the image)

and ideally, a preview of these menus (like in a game, that is, the way it was done in delling for dialogs) so that you don’t have to load the game.
 
You are amazing!  I've just exported all .fs/.fi/.fl from the remaster, but was -not- able to open/export field2.fs -- it gives me an error.
this is located in /main.zzz/data/disk/
 
I wonder what that file is. field2.fs doesn't have a fi or fl file. So I don't think you can open it. Possible the fi and fl files are elseware.
 
If you change the extension of field2.fs to .wav, you obtain the introduction of "The extreme".
 
great work guys, didn't know if this had been done this quickly... but yeah great to see... just trying to figure out file differences with the other files changing a little size wise....
 
Sorry for the stupid question, but how to open tvglen1.fs or mapdata.fs ? Deling 0.10.0b don't opens them. =(
 
add image size pls
already tired, manually slide the sliders to count the pixels


and yet, it’s very important to add so that you can edit (align) the width to
sysfld00 sysfld01 font
it would greatly facilitate life.
 
Do you have tvglen1.fi and tvglen1.fl files next too the fs?
Yes, the files(tvglen1.fi tvglen1.fl tvglen1.fs) are next. I put them in a separate folder, but get an error:

"Unable to open the archive."
 
Last edited:
found a couple of mistakes that I repeated with a friend
1. When save the .tdw file, the widths are reset to 0. If you simply edit and close the program, the .tdw file will be correctly saved in the program folder
2. with a small change to sysfld00 (shift characters in photoshop) .tex file was inserted back normally.
after full editing, with an ideal palette, the file could not be inserted.
My friend found a solution.
need to remove sysfld00 from field, add the edited sysfld00 to the field, and replace it again. Then he will finally be replaced normally

both tex files to check:
https://drive.google.com/file/d/1llqgSSC-mIGBz_fVgroJsazlClGzEKmI/view?usp=sharing
 
I'm interested in getting a look at changing out the backgrounds if that's possible. Since you've got Deling able to display them and extract them as standard image formats, could you provide a little insight into what the deal is with the actual mim files I'm seeing when delving into the smaller fs files in mapdata? Is this some proprietary image format?
 
Suggestion for improvement.
Since I wrote above the normal save (export) .tdw file does not work (does not save the width)
Then I propose to immediately refine another function
Export to deling translation file .txt
1. add width to it
2. sorting characters and widths for convenient pasting into exel, or saving to .xls format
(where one column is symbols, the second is widths)
3. Add export from this file, now it is not there for obvious reasons
It will all look like this:
_________14-09-2019_215034.png
 
Yes, the files(tvglen1.fi tvglen1.fl tvglen1.fs) are next. I put them in a separate folder, but get an error:

"Unable to open the archive."
Question withdrawn. sometimes deareator zzz unzip with an error. =)
 
Hello everyone

it's a very good tool for Final Fantasy 8

I have a problem I can not access to export to export the sound and model3D

this function is gray I can not make it work I'm under the version "deling-0.9b-win32-xp.zip"

like this exemple





is there anything I miss?
 
Last edited:
Bonjour lyokoffx,

Import/Export tab is only for FS archives, not PS ISOs.
Currently you can't make changes on PS ISOs, but I confirm a bug with the sound export button (which shouldn't be disabled).
 
thank you for your reply

I'm interested in resources FF8 OK for the PSX version

1) tell me what resources are available that I can export in the PC version?

2) Can I fix this export of audio bugs and how?

especially the models used in the background

so far i have access to the following resources

1. background
2-Model3D of combat terrain
3-Model3D of the world map
4- UI
5- special effects sprite
 
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