[PSX/PC] Field editor - Deling (1.0)

  • Thread starter Thread starter myst6re
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hi myst6re!

in the fields camera info, by any chance, could it be the displayed vector for the camera position is wrong?
I made many tests with deling 0.9b and it looks like the position doesn't match the walkmeshes like it should.. (didn't tested with the latest version since I can't find a compiled 0.10.0b one and I'm not sure I'm able to compile it by myself  :roll:)

[Edit]
Nevermind..the data is correct but I missed the formula to get the actual camera position
[/Edit]
 
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Recent update: https://github.com/myst6re/deling/releases

 -  [Image Preview] Force png extension when saving image
 -  [Image Preview] Show palettes menu more often
 -  [Export] Adding export all menu
 -  [FS/FL/FI Archive] Fixing bug when adding directory with subdirectories
 -  [Script viewer] Renaming "char_n" to "model_n". Adding "item_n", "magic_n" and key names.
 -  [Script viewer] Exec syntax can be foo#n.bar where n is the real group id.
 -  [Script viewer] Adding a color preview on hover
 -  [Script] UNKNOWN1 opcode is renamed to ANGELODISABLE and UNKNOWN5 to HASITEM
 -  [Sounds] Fixing export button disabled with read only archives
 
You can use qm files from previous release, I will redeploy a new archive later. Thanks
 
Deling breaks .tdw files if you add them by import function. All letters become completley black with 0 width. Not a big problem though cause overwriting Deling's .tdw with original file fixes the problem but it's rather annoying.

upd

Also letters added after the ® symbol (E4, E5, E6 etc) are not appearing in Deling dialog boxes. Alphabet of my language simply won't fit (already added letters from À to œ and D3-E1).

upd

Another bug: sometimes if you are adding files into .fs archive (*. tex, for example) some of them become corrupted - game crashes after intro videos. You can tell that they're corrupted by viewing them in the preview window, it's just blank. I'm not entirely sure, but if I click on every texture right after adding them seems to be working solution by now. As far as I know this bug is not limited to texture files, some time ago I tried to replace one of the models, didn't work, crashed. FF8 Archive commander works fine, but it's very slow and inconvenient.
 
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Thank you very much for this tool myst6re. And not just for this tool, you are awesome for all the work you have done. I'm working on to get my desired enemy changes to steam remaster of FF8. Thanks again ^^
 
Hi myst6re.  :)
Recently I’ve downloaded and tried your field editor - Deling (0.10.1b). I want to say this is very powerful and convenient tool for FF8. I like this very much. However, the text encoder (Encodage des textes) is only Latin and Japanese. Right now I’m working on my version of FF8 Russian translation. The current Russian localization is terrible. I have tried to open Cyrillic field.fs and I’ve found that it’s not readable. It shows the strange symbols instead of normal text. I understand that this is because of the text encoder. Could you please help me to obtain Cyrillic encoder for this program?

The second question – is it possible to regulate the game balance through this program? For instance, I want to change refine quantity for Wizard Stone to Curaga 1-3. Or refine Laguna card to 10 heroes instead of 100…

Thank you very much for your program. I hope it will continue to grow and will be translated to English and hopefully Russian.  :)

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Is the Russian version uses the low-res font? If yes you can do something about it with Deling.
- Open main.fs with Deling and extract sysfnt.tdw (it should be the font texture used by your version, hopefully).
- Go to Configuration > Text Encoding > Manage
- Add a new font and name it whenever you want. Click on Import... and select the extracted sysfnt.tdw file

Now you have a new font, you can select each character of the font and fill the text box on the right (below the character preview)

For your second question, sorry Deling edits field levels only (for now).
Use Doomtrain for this (I think): https://www.ff7catalog.com/threads/11795/
 
Unfortunately my version uses hi res fonts located in folders sysfld00.tex and sysfld01.tex. Each folder contains 8 files (0.png - 7.png).  :-\
 
How to convert tex format to tdw? Tdw is only format that can be imported to program. Or how 8 png files (colored fonts) from folders sysfld00.tex and sysfld01.tex can be converted to tdw? I did not found any material on web.
 
How to convert tex format to tdw? Tdw is only format that can be imported to program. Or how 8 png files (colored fonts) from folders sysfld00.tex and sysfld01.tex can be converted to tdw? I did not found any material on web. 
tdw используется только для настройки ширин и вроде бы как, deling привязывает ее к таблице символов.
Изображение умеет сохранять, но не умеет вставлять обратно, поэтому его можно просто рисовать в программе, изображение tdw используется только в psx. Поэтому это хороший и старый вопрос, и вроде бы его уже обсуждали. Хорошо если deling будет использовать sysfnt.tdw\sysfnt.tex\sysfld0-1 на выбор, для более удобной настройки ширины, так как изображение tdw обычно отличается от остальных, так как его обычно никто не перерисовывает, и не умеет менять изображение .tdw

tdw is only used to adjust the widths and, like, deling binds it to the character table.
The image is able to save, but can not stick back, so it can simply be drawn in the program, the image tdw is used only in psx. Therefore, this is a good and old question, and it seems to have already been discussed. It is good if deling will use sysfnt.tdw\sysfnt.tex\sysfld0-1 to choose from, for a more convenient width setting, as the tdw image is usually different from the rest, as it is usually no one redraws it, and can not change the image .tdw
 
shikulja
Спасибо большое за подсказку. Я не обратил внимание, что шрифты можно рисовать самому. Нарисовал вполне годные шрифты. Программа начала читать русские тексты только в окошках диалогов. В самом редакционном поле твориться таже конитель с беспорядочными латинскими символами. Видимо программа не умеет напрямую переносить кириллический текст в игру. Приходилось через верхнюю кнопку (Characteres speciaux) вставлять русские символы вручную, что сущий гемор сам по себе. Но другого выхода видимо пока нет. Выкладываю русскую таблицу в помощь разработчику программы. С шириной для букв возиться не стал, ибо в принципе места для них хватало.  :)

Thank you very much for the hint. I've not paid attention to the fact that I can draw program fonts myself. I've drawn very nice fonts, and the program begun to recognize Russian texts only in the game dialog windows. However, there is still a problem with reading a text in the editor’s field. It seems like the program does not transit Cyrillic fonts directly to the game. I had to use Characteres speciaux button to insert Russian symbols manually which is a true hell. I don't see another choice. Anyway it is better than nothing. I’m sending my version of Russian table if the developer decides to use it for a multilingual extension. I did not change the letter width as I had enough space for them.  :)

Cyrillic fonts link: https://mega.co.nz/#!vQQiVCqL!AAAAAAAAAACGa2U63-oysAAAAAAAAAAAhmtlOt_qMrA
 
shikulja
Спасибо большое за подсказку. Я не обратил внимание, что шрифты можно рисовать самому.
ты не сделал таблицу символов под шрифт, тдв я не смотрел, но по .txt это так и есть.
должно быть так:
you didn’t make a character table for the font, I didn’t look, but on .txt it is.
should be like this:

aSlr5kA.png
 
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Наконец-то теперь все в полном поряде! 8) Сделал таблицу txt и заодно сделал некоторые правки к самим шрифтам в tdw, в том числе и ширину букв. Теперь кажется все идеально работает. Русский кодер для программы готов. Еще раз спасибо за помощь. Выкладываю финальную версию кодера для Deling.

Finally, now everything is in perfect order! 8) I've made a table in txt and made few final corrections in tdw, including the letter width change. Russian text coder for Deling is ready. Here is the link to the final version https://mega.co.nz/#!fAA2VA4Q!AAAAAAAAAAAj_C4o14MrEwAAAAAAAAAAI_wuKNeDKxM

Shikulja, myst6re - Thank you very much. Now I can start working on my version of Russian translation of FF8 Remaster.  ::)
 
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So I was editing field.fs for a potential mod, and put in a code that didn't agree with another code and it crashed the game.  When I located the area of the field where the game crashed I couldn't remember 100% how to revert it back to the original script. I'd made a backup of the og 'field.fs' thinking that I could swap the two out inside of 'lang-en' if need be, take a look it at the original in Deling to figure out what I did, and then swap the 'field.fs' I was working on back in and go from there.  When I tried loading up the original field.fs I was surprised to find that Deling couldn't open it.  Well, it opened but it could only show the file list under Import/Export. It wouldn't actually show me any of the texts, scripts etc.

I suppose I don't fully understand the nature of the program.  I tried opening up the original(backup) in the folder where I have it stored and it wouldn't open it at all (that tells me the location of the files inside the folder structure is important to their functionality within Deling).  I'm a little worried about screwing something up and not being able to revert back to an earlier version...or maybe there's a way to do that but I'm not sure how?
 
A field archive is three files: field.fs, field.fl and field.fi, you need to backup the three.
 
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