[PSX/PC] Field editor - Deling (1.0)

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hi , thank for this program , but can you update the latest version in order to work without that .dll file ? i installed that .dll component but the program still give that error when you open it and so it can't be used , maybe it is looking for something that is set only in your computer
 
Hi, I have a few questions regarding the PSX version of the game and this software.


[list type=decimal]
[*]Is it possible for Deling to display offsets and/or output compressed contents of field.bin? I'm wondering if finding the same bytes would allow modding the disc. I understand field.bin location/size reference is at
10h-17h in FF8DISC_.IMG.
[*]Could the PSX field.bin be extracted and slipped into the PC version and then Deling could easily modify it? Then do some offset and LZS operations on it and overwrite the PSX disc image sectors?
[*]Could Deling be modified to directly manipulate the extracted FF8DISK_.IMG and/or PSX field.bin?
[/list]
 
Hi, I have a few questions regarding the PSX version of the game and this software.
...
1. Check the source code for sector indexes or clone the source code, compile it in debug mode and make a breakpoint on addresses
2. No, that's totally not right. It works completely differently. PSX disc sector works on completely other structures than Windows NTFS/FAT32 file system. For LZSS-> it's possible to unpack LZSS manually. Check unLZS tool here in tools section. As for dumping sectors you have to go on your own with HEX editor. Putting everything back is doable as far as you don't exceed the sector count and make sure to NULLify all data up to next sector that is used for something else (so if you dump 5 sectors you have to reinput maximum 5 sectors. If smaller then fill remaining with 00). This is also the same as translating SNES games where everything you could do was to work with HEX editor and do everything manually
3. It can, but that's a huge amount of work with possibility of breaking everything easily. PSX and PC files are not the same. They don't have FL/FI/FS files.

However it's all possible-> for reference see balamb.pl -> they released tools for PSX translations, but as you might have guessed it's hard even to work with the tools and some don't even come up with pre-compiled binaries. Have fun!
 
I was able to figure it out somewhat since then. Thank you

1. Check the source code for sector indexes or clone the source code, compile it in debug mode and make a breakpoint on addresses
2. No, that's totally not right. It works completely differently. PSX disc sector works on completely other structures than Windows NTFS/FAT32 file system. For LZSS-> it's possible to unpack LZSS manually. Check unLZS tool here in tools section. As for dumping sectors you have to go on your own with HEX editor. Putting everything back is doable as far as you don't exceed the sector count and make sure to NULLify all data up to next sector that is used for something else (so if you dump 5 sectors you have to reinput maximum 5 sectors. If smaller then fill remaining with 00). This is also the same as translating SNES games where everything you could do was to work with HEX editor and do everything manually
3. It can, but that's a huge amount of work with possibility of breaking everything easily. PSX and PC files are not the same. They don't have FL/FI/FS files.

However it's all possible-> for reference see balamb.pl -> they released tools for PSX translations, but as you might have guessed it's hard even to work with the tools and some don't even come up with pre-compiled binaries. Have fun!
 
While I was discovering how to use Deling correctly, I figured out how to change musics for certain scenes.
I have a question: Is there a way to add more musics? Or I'm limited to use only those already in the game?
 
You are limited by the game :)
Ah, too bad.... Wait, the game has only #01 to #99 tracks or are there unused music that I can reinsert?
There were magics that the game didnt use and I could edit and re-use them. Maybe I can do the same with musics if there are some unused ones?
 
Hello everyone

How is extract FF8DISC1 ?, I want edit in file rom to change events data ?

I found some sciprt commands

Code: [Select]
Code:
First You Get Cards From NPC Modifier:0x000EACD1Get Card GM ??00-0007-3601-DA01Create Character But Lock 2E00-0007-5601-0000-??00-0007-8C00-0000-??00Add Character To Party 2E00-0007-5601-0000-??00-0007-8C00-0000-??00-0007-8600-0000Delete Character From Party  2E00-0007-5601-0000-??00-0007-8D00-0000-??00-0007-8600-0000Remove Character From Party 2E00-0007-5601-0000-??00-0007-8D00-0000-??00-0007-8700-0000Empty Party 0300-0007-0901-0000Out World 0100-0007-0D01-0000Move ID Field Model ??00-0007-1401-0000Move ID Field Model ??00-0007-1501-0000Swich Member 0100-0007-1B01-0000Show Save Game 0100-0007-2E01-0000ON Save Game 0100-0007-2F01-0000Add Gil ????-??07-5101-0000----------------------------------------------------------------------------------------Show Shop City ??00-0007-1E01-000000 Timber Pet Shop01 Balamb Shop02 Dollet Shop03 Timber Shop04 Deling City Shop05 Winhill Shop06 FH Shop07 Trabia Shop08 Esthar Shop09 Balamb Shop0A Dollet Shop0B Timber Shop0C Deling City Shop0D Winhill Shop0E FH Shop0F Trabia Shop10 Man from Garden11 Esthar Pet Shop12 Esthar Book Store13 Esthar Shop!!!14 Unknow Shop - Empty15 Unknow Shop--------------------------------------------------------------------------------------Show Name ??00-0007-2901-000000 Squall01 Rinoa02 Angelo----------------------------------------------------------------------------------------Add GF By Vaule Digits ??00-0007-2901-000003 Quezacotl04 Shiva05 Ifrit06 Siren07 Brothers08 Carbuncle09 Diablos0A Leviathan0B Pandemona0C Cerberus0D Alexander0E Bahamut0F Doomtrain10 Cactuar11 Tonberry12 Eden13 Boko14 Griever15 Griever16 Griever---------------------------------------------
 
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Hello, I've been trying to move from Balamb Garden to Esthar using Hyne, but I can't find the coordinates. I always end up on the ground somewhere. I'm trying to figure out how to do this. Also, I found Deling, but I can't find the .fs file. I only find a temp file and can only see small clips of the characters as images in the program. How do I find field.fs, or , how do I get to Esthar without ending up far down on the ground?
 
Hey,
back then I used your Tool to heavily edit my game script for a few friends and now I'd like to revitalize it for a Remaster Run.
Is there a way for me to export my editded OG 2013 FF8 Script to the Remaster's Field.fs without doing it all by hand with your tool?
 
Hello, I'm trying to translate the game into Turkish, but I can't start because some characters are not available. Can someone write in detail how to add the Turkish letters ı, İ, ş, Ş, ğ, Ğ to the font file and which tools to use?
I changed some letters to Turkish letters in the Font manager section of the Deling programme. Then as sysfnt.tdw I exported it, but when I import it again, Turkish characters do not appear, I do not understand what to do. Do I need to edit the .tdw file with another programme?
 
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