[PSX/PC] File Reconstruction Project!!

  • Thread starter Thread starter halkun
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well i really didn't see it as trolling.  :|

more like ranting to me if there's any real distinction between the two
 
MXster, halkun is only doing his job on these forums. you can either have the threads locked, or get slapped with a lawsuit.

said lawsuit could close all of qhimm alone. so would you rather cut off a finger or lose the entire hand?
I know what your saying, I just feel that qhimm was 'More Fun' when there were topics about ripping models, I mean we're not supposed to put screen shots of ripped models up anymore, we can't even ask for help with editing psp versions of the game  :|

If everyone else is ignoring a "mean" / "trolling" post, please follow suite and do the same.  You will accomplish nothing by responding to it.
and don't pretend that its just me that feels this way, when the rule changed alot of people complained...
 
I enjoyed reading all those old ripping tutorials, so I know what you mean, but those are the rules, we all have to acept them  :wink:
 
MXster, halkun is only doing his job on these forums. you can either have the threads locked, or get slapped with a lawsuit.

said lawsuit could close all of qhimm alone. so would you rather cut off a finger or lose the entire hand?
I know what your saying, I just feel that qhimm was 'More Fun' when there were topics about ripping models, I mean we're not supposed to put screen shots of ripped models up anymore, we can't even ask for help with editing psp versions of the game  :|

If everyone else is ignoring a "mean" / "trolling" post, please follow suite and do the same.  You will accomplish nothing by responding to it.
and don't pretend that its just me that feels this way, when the rule changed alot of people complained...
If you had the choice of no ripping talk or tutorials, or no qhimm what would you choose?
 
sooo back to the topic, do you mind if i create a separate sheet for battle.lgp only? since it's quite important and it has a huge amount of files that would make difficult viewing comfortably the other lgps. something similar happens with magic and char although magic is not that big... Also do you like separate sheets for lgps or all-in-one sheet for pc? i created different ones just for make it easier to scroll on the files.
 
Alright let the transfer begin, i made backups of the sheet just in case it cant handle the amount of data, my pc almost dies while processing 11k words XD lets hope google docs is powerful

EDIT: Whew had to restart the browser a couple of times but its all in! All is left now is char.lgp and i think pc is complete (without descriptions but complete in a way ^^) You will see some names have a dot before them and other slots will be blank, sorry couldnt help with that, the other files i transferred i cleaned them by hand but this one is too much ^^' maybe when i have more time.

EDIT2: Char.lgp done, i guess theres nothing left than filling the information  :-D same as battle, there are names with dots and sloths blank

EDIT3:Whoops seems like I've messed up some names because of my spanish version, files like schocobo sflevel and such the original english is without the S right? sorry now the file is not in alphabetical order... I will try to fix that, thanks for the one who pointed that out in the sheet.

EDIT4:fixed that problem, now everything is alphabetically ordered, while checking the file I saw some files had at the end _SP I think that its the same problem, can anyone confirm how these files are written in the english version?
 
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Edit:Whoops seems like I've messed up some names because of my spanish version, files like schocobo sflevel and such the original english is without the S right? sorry now the file is not in alphabetical order... I will try to fix that, thanks for the one who pointed that out in the sheet.
no problem :), i  have also started a rough fill in of battle.lgp. i plan to get a good chunk of it filled in roughly hopefully by the end of the weekend. also noticed some extra .  here and there along w/ blank lines (fixing them as a parse through battle.lgp)
 
Edit:Whoops seems like I've messed up some names because of my spanish version, files like schocobo sflevel and such the original english is without the S right? sorry now the file is not in alphabetical order... I will try to fix that, thanks for the one who pointed that out in the sheet.
no problem :), i  have also started a rough fill in of battle.lgp. i plan to get a good chunk of it filled in roughly hopefully by the end of the weekend. also noticed some extra .  here and there along w/ blank lines (fixing them as a parse through battle.lgp)
Nice, as I've said before the order and the spanish edition names are fixed, the only thing is the dots and blanks, please if you come across any try to get rid of them  :lol:
Also i need someone to confirm what are the names of the lpgs in the english version that in the sheet I wrote with NAME_SP I guess the sp is for spanish so i have to change that.
 
i have been attempting to fill in pc file info, if anyone has info or good links to info related to them. please post . i am currently working with biturn in battle.lgp's files.
 @Eslava i once again have a default install,to work from.

also i will be hosting pics of each model,tex,etc.(to be linked to sheets)  if any one has these pics, or would like to help gather them  (png prefered). Please pm me as this will take a while to make the files.
 
Nice man, I'm starting exams now so i wont be of much help but when i finish ill throw you a bunch of pics ;)
 
i have been working hard filling the enemys data on psx and pc battle.lgp. I hope I have done a good job.

If you need anything PM me guys.
 
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You did a great job vegeta, now lets make the pc version catch up!  :-D sithlord leave something for us! you're way too fast XD
 
got all the dups and empty lines out of battle.lgp and set up all my links for the pics ,almost all texture files(files ending in ac-al up to p***) are on the server, links need to be checked and working ones need to be turned blue, but i gives me something to do @ work :)

any one know of a quicker way to get model to a png?  currently i use biturn and take snapshots of the model, with a program that allows for a section of the screen to be saved as a picture, it works good but not fast, textures are way faster cause i can just convert them to .png w/ biturn.
 
Just added info for all the textures i know what they do so far in magic.lgp
 
Magic.lgp is updated with the folder layout, thanks to sl1982 for pointing that out.
If someone knows what some strange files do please fill them for example chocobo.wat, also why does magic.lgp have files outside the folders? and why the folders path point to battle.lgp folder?
 
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