M
Meru
Guest
I did colored it on purpose. Here is exact layer i used https://dl.dropboxusercontent.com/u/110558786/Report/Square28.7z
The rendering is scaled depending on the resolution:
what i am saying is, game has different approaches for different layers. Or at least it looks like it. "Tickets" tent and most of the textures looks like scaled with "point" method. They show hard edges and no artifacts. While some layers, like this green one seem to be processed differently. You can see it is "blended" into the background. These half-transparent green edges is not my doing nor it is related to DXT because it is not present in decompressed HW's output as I've shown on 2nd image.
So my theory is, these black dots are slipping in because of that "other processing" game does for this layer.
The rendering is scaled depending on the resolution:
what i am saying is, game has different approaches for different layers. Or at least it looks like it. "Tickets" tent and most of the textures looks like scaled with "point" method. They show hard edges and no artifacts. While some layers, like this green one seem to be processed differently. You can see it is "blended" into the background. These half-transparent green edges is not my doing nor it is related to DXT because it is not present in decompressed HW's output as I've shown on 2nd image.
So my theory is, these black dots are slipping in because of that "other processing" game does for this layer.
Last edited: