Update.
I'm not spending as much time as before on that, unfortunatly :/
What's new :
- Character limitation is much more flexible for enemies and dialogs,
- You may move and remove opcodes in texts (not add yet - I do not guarantee it's bugless with every opcodes),
- Buttons are displayed in dialogs' preview,
- New pages in dialogs are now displayed with a ¶ instead of a space (it mainly affects Mogster's explanations),
- Font of the text editor switched to "Arial".
EDIT : Forgot to tell you that, if you can write lengthened texts, the text boxes' won't be resized accordingly, so you can't put anything you want either.
To change the box sizes, I guess it'll need to edit the scripts. That's on my to-do list but it's quiet a huge work (I'm a bit experienced on it by now, but I need to make the program read .ppf first).