Update to 0.25 :
• Added some fields to edit in the "Stats" panel :
└─> you can now edit the commands of the characters (both normal and transe).
└─> there are also the commands temporary available, such as the theater's spells.
└─> you can change the attack boost of the trance (50% or 200%). Zidane seems to have a special trance attack modifier but I don't know what it does.
└─> you can change the initial equipment sets, the equipments characters begin with. For Beatrix and Marcus, there are two sets because they change it during the game.
• Added the last charmaps for the japanese version (so the configuration file has been updated) : kanjis of the Enemy, Field and World Map sections are now displayed properly.
• More opcodes have been identified in the script (party handling opcodes for most of them). The text and battle arguments in scripts are also displayed more accurately.
• Renamed a 【RED】 text opcode to differentiate the one for helps only and the other one.
• Fixed few bugs.
I found some other things about commands but, as I thought, these are hardcoded. I'm afraid it won't be possible to change the fixed commands "Change" and "Defend" to commands using a panel (they can be related only to instant non-targeting commands).
But I've not find everthing yet about that and that's about isolated bytes. I'd largely prefer to learn about the big picture before making it editable.
I've not found a way to manipulate the way the ATB fills. The patch didn't help me at all in fact ^^'
Also, there is a bug when editing scripts (it was already in 0.24) : it randomly makes the program crash sometimes when you click on "Edit script" in the Field panel. Editing scripts is still very limited and I have a big work to do on that so I didn't bother yet, but don't go wandering in the Field panel if you have are on an unsaved mod
