D
dclem
Guest
Awesome update to HW! And nice alternative to increase map HP!
The bug with increasing damage limits...
Could I just remove the if ( #( SV_FunctionEnemy[HP] <$ 10000 ) ) { from all bosses that use it, and not make the game soft lock?
And about importing.
I right click on the file in the assets viewer and import selection is always grayed out.
If I wanted to change a sprite image, (ex. FaceAtlas) Could I use any size png image, or does it have to be the exact size of the original sprite image?
FaceAtlas size is 1024x512, would I have to keep my custom sprite at this size to import it working?
The bug with increasing damage limits...
Could I just remove the if ( #( SV_FunctionEnemy[HP] <$ 10000 ) ) { from all bosses that use it, and not make the game soft lock?
And about importing.
I right click on the file in the assets viewer and import selection is always grayed out.
If I wanted to change a sprite image, (ex. FaceAtlas) Could I use any size png image, or does it have to be the exact size of the original sprite image?
FaceAtlas size is 1024x512, would I have to keep my custom sprite at this size to import it working?
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