[PSX/PC] General editor - Hades Workshop (0.50b)

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BGM ID - 0 is the battle theme not title BGM.
Not sure what you're viewing, I can't check it right now; show what you're seeing.
this is what i am seeing in worldencounterbgm:

{
  "9000": {
    "5": "0",
    "7": "0",
    "8": "0",
    "11": "0",
    "25": "0",
    "26": "0",
    "42": "0",
    "46": "0",
    "48": "0",
    "49": "0",
    "50": "0",
    "54": "0",
    "68": "0",
    "69": "0",
    "70": "0",
    "72": "0",
    "133": "0",
    "136": "0",
    "137": "0",
    "140": "0",
    "141": "0",
    "142": "0",
    "143": "0",
    "144": "0",
    "145": "0",
    "146": "0",
    "147": "0",
    "148": "0",
    "149": "0",
    "156": "0",
    "157": "0",
    "161": "0",
    "162": "0",
    "164": "0",
    "165": "0",
    "172": "0",
    "174": "0",
    "175": "0",
    "177": "0",
    "180": "0",
    "182": "0",
    "183": "0",
    "184": "0",
    "185": "0",
    "186": "0",
    "187": "0",
    "188": "61",
    "189": "61",
    "190": "0",
    "192": "61",
    "193": "61",
    "196": "61",
    "197": "61",
    "199": "61",
    "201": "0",
    "202": "0",
    "204": "0",
    "205": "0",
    "206": "0",
    "207": "0",
    "208": "0",
    "209": "0",
   "211": "6",
    "212": "0",
    "214": "0",
    "215": "0",
    "216": "61",
    "217": "61",
    "218": "0",


that "211": "6", is my attempt to set the ost for ozma since the main battle ost is the number six according to the list of the ost inside the game , and sorry for the late reply but i was sleeping , right now i am looking for all the sound related files and i noticed this "songmetadata" , maybe that's the right file to check ?
 
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i found this in the btlencountbmmetadata :

},
  "2927": {},
  "2928": {},
  "2929": {},
  "2930": {},
  "2931": {},
  "2932": {},
  "2933": {},
  "2934": {},
  "2950": {},
  "2951": {},
  "2952": {
    "57": "35",
    "211": "35"

i can imagine that it is the ost associated to ozma , infact both "57" and "211" are the id of ozma , maybe i have to copy the hole paragraph ? maybe i am getting a different structure because i updated the game to the latest patch ?
 
1. Songmetadata is not related to this.
2. The ID of battle theme main is 0.
3. Bgm ID 61 is fairy battle theme.
4. Only place:
Code: [Select]
Code:
”57”: “35”, “211:”35”
syntax in wldencountbgmmetadata.txt~all loc., (9000, 9001, etc.)

And lastly, this file is not changed from any patch you may have missed before. It still reads the same.
 
1. Songmetadata is not related to this.
2. The ID of battle theme main is 0.
3. Bgm ID 61 is fairy battle theme.
4. Only place:
Code: [Select]
Code:
”57”: “35”, “211:”35”
syntax in wldencountbgmmetadata.txt~all loc., (9000, 9001, etc.)

And lastly, this file is not changed from any patch you may have missed before. It still reads the same.
ok , but i also need to place them under every list for every "9000, 9001..."? , and equally important , in what position exactly i have to place them ? because the list under every world id is pretty long and i need to know if i can place those two captions one under the other one even if between and after those captions there are enemies id that doesn't match with the numeric order
 
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ok , but i also need to place them under every list for every "9000, 9001..."? , and equally important , in what position exactly i have to place them ? because the list under every world id is pretty long and i need to know if i can place those two captions one under the other one even if between and after those captions there are enemies id that doesn't match with the numeric order
I don’t know atm, which ID spot is vile island, so I’d put in every list, just to be sure/safe.
 
I don’t know atm, which ID spot is vile island, so I’d put in every list, just to be sure/safe.
yup , but i also need to know were , i mean , is ok to place in a random spot between a line and another one , or i must chose a specific position ? i don't know if this can influence the result
 
yup , but i also need to know were , i mean , is ok to place in a random spot between a line and another one , or i must chose a specific position ? i don't know if this can influence the result
Place it anywhere within the syntax.
 
i was thinking about the incompatibility between hades workshop and the engine editor memoria , maybe a solution can be this : if , and only if memoria put the spells data in a different place , but always in the same different place , it would be sufficient to find the new collocation , and set hades workshop to look in the zone were the spells data are placed , but i am not an hacker , i just tried to give a good suggestion XD
 
i was thinking about the incompatibility between hades workshop and the engine editor memoria , maybe a solution can be this : if , and only if memoria put the spells data in a different place , but always in the same different place , it would be sufficient to find the new collocation , and set hades workshop to look in the zone were the spells data are placed , but i am not an hacker , i just tried to give a good suggestion XD
Memoria uses a different Assembly Csharp than the vanilla for starters; with Memoria methods embedded into it, be one of the reasons it’s incompatible. It edits the csharp. The closets one’s gonna get for now is to manually edit Assembly CSharp with a C# decompiler/compiler. (dnspy, Visual studio etc.)
 
Memoria uses a different Assembly Csharp than the vanilla for starters; with Memoria methods embedded into it, be one of the reasons it’s incompatible. It edits the csharp. The closets one’s gonna get for now is to manually edit Assembly CSharp with a C# decompiler/compiler. (dnspy, Visual studio etc.)
i am sure that trilititi and the creator of memoria can fix this if they collaborate ,  not now ,  but probably once they create the final version of their program :D
 
i am sure that trilititi and the creator of memoria can fix this if they collaborate ,  not now ,  but probably once they create the final version of their program :D
don't think there'll technically be a final version for the program. between bug fixes, and features added; declaring final version could mean a possible stop growth in modding compatibility.
that'll be quite the wait then otherwise, as that will be completely up to them. In the meantime thought, manually C# is the route if you use HW and what Memoria similar features.
They both have their own program, doing their own thing. All respect I have for the both of them in their work & programs.
 
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don't think they technically be a final version for the program. between bug fixes, and features added; declaring final version could mean a possible stop growth in modding compatibility.
that'll be quite the wait then otherwise, as that will be completely up to them. In the meantime thought, manually C# is the route if you use HW and what Memoria similar features.
They both have their own program, doing their own thing. All respect I have for the both of them in their work & programs.
i see :D
 
@Incinerator so now i assigned doomsday to freya , the problem is that the animation become bugged when freya perform it , is there a way to solve that with hades workshop ? i noticed that there are some options used to edit the spell animation but i prefer to have some istructions before try something
 
I tried again, to check and try that "Lani swap". So, to test i tried to replace everything I found in p04data, so theBattleCinna is replaced now with everything of Enemy Lani. I know for sure that something is wrong but..the funny thing is that..NOTHING happens in the game I mean, it's like I didn't touched it! It really may be?
 
I tried again, to check and try that "Lani swap". So, to test i tried to replace everything I found in p04data, so theBattleCinna is replaced now with everything of Enemy Lani. I know for sure that something is wrong but..the funny thing is that..NOTHING happens in the game I mean, it's like I didn't touched it! It really may be?
i know it isn't about your problem but can you contact me in private , if we are both italians then you can easily help me with something , nothing hard since i am not an hacker :D
 
@Incinerator so now i assigned doomsday to freya , the problem is that the animation become bugged when freya perform it , is there a way to solve that with hades workshop ? i noticed that there are some options used to edit the spell animation but i prefer to have some istructions before try something
Yeah when Freya is given a normal spell animation other than her Dragon skill, she performs animation “Jump” instead, I don’t know where this is handled, but Tirlititi mentioned it somewhere in the FF9SpecialEffectPlugin.

I tried again, to check and try that "Lani swap". So, to test i tried to replace everything I found in p04data, so theBattleCinna is replaced now with everything of Enemy Lani. I know for sure that something is wrong but..the funny thing is that..NOTHING happens in the game I mean, it's like I didn't touched it! It really may be?
If we’re hearing correctly, you did a successful model swap? Show screenshot if possible, Enemy_Lani replaced as BattleCinna as you speak.
 
If we’re hearing correctly, you did a successful model swap? Show screenshot if possible, Enemy_Lani replaced as BattleCinna as you speak.
No, no..unfortunately it isn't like this!  ::) The fact "NOTHING happens" it means that nothing happens for real.. I mean that there is still Cinna, even if I imported Meshes, Gameobjects etc and replaced and added the missing texture and material..
 
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@Incinerator  but you are mentioning a comment in this discussion , or you are referring to the discussion in the steam forum ?
 
No, no..unfortunately it isn't like this!  ::) The fact "NOTHING happens" it means that nothing happens for real.. I mean that there is still Cinna, even if I imported Meshes, Gameobjects etc and replaced and added the missing texture and material..
Hmm...
@Tirlititi, could one replace the (Mesh) objects instead of the (GameObject) of the main characters? To avoid doing any extra?

@Incinerator  but you are mentioning a comment in this discussion , or you are referring to the discussion in the steam forum ?
Ask Tirlititi, where freya spell casting glitch could be handled, I don’t know myself.
 
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