P
ploppo
Guest
now i must also change the music that run while you are walking in the world map , do you know what file of the resource.asset contain that information ?
p0data61
that's a problem , but if you know exactly were to watch to find the ost id in hades workshop 37c , can you send a screenshot ? because i didn't find them anywereAs I said before, Music BGM ID 61 is Friendly Monsters encounter; songmetadata IDs are different and unrelated to default music bgms.
It's a standby ATB gauge when she jumps. So it's like two turns.@Tirlititi as you noticed , the "jump" ability of freya take several time to be active once she perform the jump, what i must modify to make sure that she attack instantly right after the jump ?
Yes:@Trilititi i will try to substitute amarant with blank , but i want to be sure that i can do that without have to touch the dialogues , i read from your guide that amarant and blank share almost every data that the game need in order to metabolize this swap , but if i can i would prefer to not touch the dialogues for now
This is good place to have such occasion.thanks , now i want to first of all try with the swapping point in the invinicible , the strange thing is that all i found for "party" in the field invinicble/bridge ( first one )
Party( 4, 1 )SetPartyReserve( 4095 ) // Adjust this argument if you want fewer peopleSetCharacterData( 11, 1, 255, 21, 12 ) // Blank UpdatePartyUI( ) } else { Party( 0, 1 ) UpdatePartyUI( ) } if ( IsInParty(5) ) { set Setting_OptionalQuina = 1
yup , i did that ,but as you can see from my previous message ,this deleted beatrix and i want to keep both of them , also is strange because blank substituted amarant , and amarant is in my party , while beatrix is in her block in the reserve party selection , so i don't understand why she disappearedThis is good place to have such occasion.
I would test adding it after Party( 4, 1 )
Code: [Select]Code:Party( 4, 1 )SetPartyReserve( 4095 ) // Adjust this argument if you want fewer peopleSetCharacterData( 11, 1, 255, 21, 12 ) // Blank UpdatePartyUI( ) } else { Party( 0, 1 ) UpdatePartyUI( ) } if ( IsInParty(5) ) { set Setting_OptionalQuina = 1
Party( 4, 1 )SetPartyReserve( 2431) // Adjust this argument if you want fewer peopleSetCharacterData( 11, 1, 255, 21, 12 ) // BlankSetCharacterData( 8, 1, 255, 19, 14 ) // Beatrix UpdatePartyUI( ) } else { Party( 0, 1 ) UpdatePartyUI( ) } if ( IsInParty(5) ) { set Setting_OptionalQuina = 1
btl_stat.AlterStatus(regist, 1073741824u); regist.cmd[3].cmd_no = cmd.cmd_no; regist.cmd[3].tar_id = ((cmd.cmd_no != 3) ? btl_util.GetStatusBtlID(1u, 0u) : cmd.tar_id); cmd.tar_id = regist.btl_id; return true;
btl_stat.AlterStatus(regist, 1073741824u); regist.cmd[3].cmd_no = cmd.cmd_no; regist.cmd[3].tar_id = ((cmd.cmd_no != 3) ? btl_util.GetStatusBtlID(1u, 0u) : cmd.tar_id); cmd.tar_id = regist.btl_id; btl.cmd[1].info.priority = 1; if (btl.cmd[3].cmd_no == 3) { btl_cmd.SetCounter(btl, 10u, 185, btl.cmd[3].tar_id); } else { btl_cmd.SetCounter(btl, 11u, 186, btl.cmd[3].tar_id); } return true;
RunBattleCode( 36, 0 ) // Change "0" to other numbers to try different cameras