T
ToraCarol
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Thanks again for you kind help Tirlititi, now I'm checkin!
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0xA9( 250 ) FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 ) Wait( 25 ) if ( VAR_GlobBool_167 == 1 ) { RunSoundCode( 265, 65535 ) set VAR_GlobBool_167 = 0 } if ( VAR_GlobBool_162 == 0 ) { if ( VAR_GenUInt8_13 < 9 ) { set VAR_GenUInt8_13 = 3 } RunSoundCode1( 20864, 655, 0 ) } if ( VAR_GlobBool_163 == 0 ) { } set VARL_GenBool_8000 = 0 set General_FieldEntrance = 27 Field( 250 ) } return
} else { set VAR_GlobUInt8_30 = 0 InitObject( 10, 0 ) InitRegion( 8, 0 ) InitRegion( 9, 0 ) } if ( !VARL_GenBool_8000 ) { InitObject( 17, 0 ) InitRegion( 8, 0 ) InitRegion( 9, 0 )
} else { set VAR_GlobUInt8_30 = 0 if ( General_FieldEntrance != 10 ) { InitObject( 10, 0 ) InitRegion( 8, 0 ) InitRegion( 9, 0 ) } else { InitObject( 17, 0 ) } }// Instead of what you have// } else {// set VAR_GlobUInt8_30 = 0// InitObject( 10, 0 )// InitRegion( 8, 0 )// InitRegion( 9, 0 )// }// if ( !VARL_GenBool_8000 ) {// InitObject( 17, 0 )// InitRegion( 8, 0 )// InitRegion( 9, 0 )// }
if ( General_FieldEntrance != 10 ) {
The problem is right here, when there's the fadeout from the Cinematic to the Field 250 there's simply a black screen, so..no Blank or else is showing! Why? What did or didn't I do? :|you should already get to the entrance of the Evil Forest and have Blank showing up after the Plant Brain cinematic
RunScript( 2, 2, 15 ) Wait( 3 ) WindowSyncEx( 2, 0, 128, 86 ) RunScript( 2, 4, 14 ) <-- This script does not react WindowSyncEx( 4, 0, 128, 276 )
set Setting_PartyReserve = 0SetPartyReserve( Setting_PartyReserve )SetCharacterData( 0, 1, 255, 255, 255 ) // Using 255 prevents unwanted changesSetCharacterData( 1, 1, 255, 255, 255 )SetCharacterData( 2, 1, 255, 255, 255 )// etc... for each characterset Setting_PartyReserve = 255 // Use 511 instead if Beatrix should be availableSetPartyReserve( Setting_PartyReserve )
Any idea about this STRANGE problem?ps: And another quick question.. meanwhile I was waiting for the reply I just started to work on the other Fields, on the Blue Narciss I put the scripts from my Steam Project.. and everything is cool to HWS too, every entry is set right, and every script is at his place..
Code: [Select]Code:RunScript( 2, 2, 15 ) Wait( 3 ) WindowSyncEx( 2, 0, 128, 86 ) RunScript( 2, 4, 14 ) <-- This script does not react WindowSyncEx( 4, 0, 128, 276 )
The function is a simple animation of Zidane, so is strange, because as I said everything, entry and functions are in their own place and on Steam works fine!
The script not reacting can be because Zidane is already moving, which cancels his animation to play? If he's walking and you use a "RunAnimation", I think that it doesn't work. You can also try to replace this line by a "RunAnimationEx( 4, ... )".
It's Bitwise variable // assignment!.also what does the symbol mean? "|=" in set Setting_PartyInitialized |= 4
Oh sorry.. mistake of mine@resinate: No idea. Those characters don't have any special traitment
"VAR_GenUInt16_21" and "Setting_PartyReserve" are synonymous indeed ("Setting_PartyReserve" appeared in more recent versions of HW but you can still use "VAR_GenUInt16_21").
@ToraCarol: I answered that about it.
if (update_lv) { int num = ff9play.FF9Play_GetAvgLevel(slot_no); int lv; if (pLAYER.info.serial_no == 10 || pLAYER.info.serial_no == 11) lv = num; else lv = Mathf.Max((int)pLAYER.level, num); ff9play.FF9Play_Build(slot_no, lv, null, false);}