T
Tirlititi
Guest
No, I don't know where these textures are stored in the PSX binary files. I don't work on it anymore since a long time, sorry :/
Sure, thanks!I don't know.
Do you want to share your .hws so I can check it?
But I read many people that changed it on this thread, how they did?Ok...
The world map "Places" and "Battle Spots" sub-panels bug.
Don't change anything in them. I need to fix that...
Thanks for warning, elberuss. I didn't think I would need to update this tool anymore. That adds to my todo-list.
Thanks so much for your effort! really thaks! FFIX alwais was my liked game from my childhood and I love modding on itIt used to work correctly. I don't know why it doesn't work anymore. Maybe I changed something when moving to a format that is both compatible with the PSX and the PC versions of the game, maybe it's something else... I'll have to check.
On the same vibe, changing the script of "Opening-for-FMV" tends to create bugs, so that's also something to avoid with the current version.
First of all thank you for this amazing tool.
I am here to ask some help for a very little problem that has FF9 italian steam version: during a battle, when you choose to use magic sword ability (the Steiner+Vivi combo), the text that appears in the top of the screen with the ability name has the words swapped. Here an example:
You choose Firaga Sword (in italian is "Colpo Firaga" and in hades workshop is named perfectly), in the top screen appears as "Firaga Colpo" (maybe use english order with italian text?)
My question is: is it possible to fix with hades workshop or with some manual edit?
Bringing back this cause i got to fix the bug itself instead of using workarounds.Thanks usb
Yeah, I thought that they fixed that bug, but apparently not. It doesn't concern only Italian but also French and Spanish. The bug lies in the CIL method "BattleHUD::SetBattleCommandTitle" but it's a bit tricky to fix it there with HW.
What you can do though is bypass the bug: go to the "Interface" panel, select the "Battle Spell Naming" field and add 13 entries to it (right-click -> Add), then write the proper full names ("Colpo Fire" etc...). Finally, go to the "Party -> Spells" panel and change the casting names of the magic swords spells to the entries that you just added.
It's a bit dirty as a fix, but it works. You should also translate the names in the "Interface" panel if you want it to work for all the languages (I think the game would crash in non-italian language otherwise).
For info, you can have up to 62 custom spell names in that interface field.
text = FF9TextTool.ActionAbilityName((int)pCmd.sub_no) + str + FF9TextTool.BattleCommandTitleText(0);
string locale = Localization.GetSymbol();if (locale == "IT" || locale == "ES" || locale == "FR") text = FF9TextTool.BattleCommandTitleText(0) + FF9TextTool.ActionAbilityName((int)pCmd.sub_no);else text = FF9TextTool.ActionAbilityName((int)pCmd.sub_no) + str + FF9TextTool.BattleCommandTitleText(0);