[PSX/PC] kernel.bin editor - Carbuncle (0.9)

  • Thread starter Thread starter Colly
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Sorry for the necroposting, but I just wanted to ask if anyone is still working on this project? A kernel editor for FF8 is something I've always wanted, is there any chance that Carbuncle will become a kernel editor that can do everything, like WallMarket? Or is this project kind of canceled?
 
This tool has been really helpful for me Kefka! Sometimes it crashes but I'm used to saving often! :)
 
how to extract kernel.bin from final fantasy 8 psx ? help my please thanks
 
my not found kernel.bin or it is located exactly?

how to use deling to extract kernel.bin from final fantasy 8 for psx ?

thanks


You need Deling to open the .fs files and extract the kernel.bin from it.
 
What's your PSOne version? I mean, is it PAL, NTSC, English, Italian? Which disc? Physical copy or ISO from internet?
Ripping files from PSOne version is a bit harder than PC as it uses HEX manual ripping. I can help you, but you have to provide above info.
 
I have psone SCPH 102b my use emulator pcsxr my ave iso of the original game that I have the French version of the game sles 02081

help my please


What's your PSOne version? I mean, is it PAL, NTSC, English, Italian? Which disc? Physical copy or ISO from internet?
Ripping files from PSOne version is a bit harder than PC as it uses HEX manual ripping. I can help you, but you have to provide above info.
 
What's your PSOne version? I mean, is it PAL, NTSC, English, Italian? Which disc? Physical copy or ISO from internet?
Ripping files from PSOne version is a bit harder than PC as it uses HEX manual ripping. I can help you, but you have to provide above info.
How about Jap version? SLPS_018.80-83
 
Hi Colly,

I'am interested by translate a French mod to English language but this mod exist only in French Steam PC version.
Carbuncle seem a tool near what I need for make it, but apparently kernel.bin file is not exactly the same beetween each version of the game.

Can you guide me to understand how change manually a memory offset of as example a combat message (words to translate as example: "Attaquer" to "Attack" or "Arme" to "Weapon") in a hexadecimal editor with the kernel.bin file open?

Or can you give the source code of Carbuncle for study how it work?

I already have of Hexadecimal editor and characters table for FFVIII.

Thanks.
 
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Hi Colly, I would love to upload your Editor, but the link has expired sadly.  :( Is it still existing or updated ? I would like to modify certain dialogues in the game or the names of weapons and I don't know if another editor allows me to do this.

Thank you very much !  :wink: :wink:
 
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