N
nfitc1
Guest
I’ve downgraded my participation level to “lurker” and just happened to notice your post and think “hey! I remember that name”
good to know you’re still around!
Is there a way to set probabilities? I mean, for example, if you use a counter, is there a way to make it execute, say, 33% of the time? I've found ways to set conditions (if health is below x%, if you have a certain status, etc.) but not to make an attack execute sometimes and sometimes not. The only thing I've seen is that statuses can be set to activate x% of the time, but nothing else.
Sorry. I meant the AI table. For example, it's easy to add that a character counterattacks with Fire+ or even with an item like a grenade, and it's also easy to set it to do so, for example, when their health is below 50%, when the attack is physical or magical, or when they're poisoned (the tutorial is quite good). But I haven't found a way to make it do this simply based on probability. For example, setting a character to cast a potion on themselves after a physical attack always... is easy (well, relatively easy), but I haven't been able to set it to do so only 50% or 25% of the time. There might be a code to add this.Yes. There are modifiers on the materia tab for exactly this function. Some chances are out of 64, some out of 100. I think counter might be out of 64, but it’s been a long time since I’ve looked.
Thanks. I assumed there wouldn't be one, since the AI in FF VII is absolute. Enemies either have counters or they don't. And their AI is: attack the character with the most health, attack the character with the least health, don't attack if they're poisoned, etc., or choose a target randomly. But it's never: 50% chance of attacking the character with the most health, 25% chance of attacking each of the other two targets. Or so I think. I haven't thoroughly reviewed the enemy AI with ProudCloud yet.You can’t set the properties of a materia via the AI, but you might be able to edit the character’s counter chance. Check the addresses in the wiki