[PSX/PC] LImit BReak Editor (Version 0.3)

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Then you've found differences in the attack defined in the KERNEL.BIN and the one defined in LIMTMENU.MNU. Attacks in the KERNEL trump those in the LIMTMENU, by the way.
 
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Then you've found differences in the attack defined in the KERNEL.BIN and the one defined in LIMTMENU.MNU. Attacks in the LIMTMENU trump those in the KERNEL, by the way.
Then you should probably change this sentence, in the first post of this thread:

Oh, and another thing. Limits that are stored in the KERNEL.BIN probably trump Limit Break attacks in the LIMITMENU.MNU, so you will likely need Wallmarket to edit them all. I need to confirm this.

NFITC1 also seems to believe that those values in the kernel override those in LIMTMENU.MNU (or did in April of 2010):

Oh, and another thing. Limits that are stored in the KERNEL.BIN probably trump Limit Break attacks in the LIMITMENU.MNU, so you will likely need Wallmarket to edit them all. I need to confirm this.
I can mostly confirm that this is true. Data for Vincent's, Tifa's, and Cait Sith's limit attacks including Blade Beam's shockwave (the attack indexes that are less than 128) are retrieved from the KERNEL.BIN. That's how this effect was achieved. I just got in a battle with emerald and began that sequence. She can't hit hard enough to kill in one limit chain. I added the "kill regardless of status effect def" to her Final Heaven and that happened.
That's really the only one I tested. I haven't tested Vincent's and Cait Sith's, but I know Tifa's are taken from that.

Have you or others discovered something that contradicts your original assumption and that of NFITC1? I was under the impression that KERNEL.BIN still trumps LIMTMENU.MNU...
 
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said that because, other attacks are  the same. I don't know what formula is right. But it seems satan slam uses magic attack formula from WM.
 
Yeah, wrote it the wrong way around.
...in this recent post, or in the first post? If so, was NFITC1 also mistaken? I just want to clarify, since I haven't dived into this aspect of FF7 modding yet.
 
In the recent post. The one I just edited to read differently.

Really, you shouldn't be reliant on my advice - I never really did much research into limits, just put together a (badly developed) application for managing the LIMTMENU data.
 
Ah, heh.

Well, your work is generally quite impressive, so people are going to listen to your advice whether you like it or not :P
 
...in this recent post, or in the first post? If so, was NFITC1 also mistaken? I just want to clarify, since I haven't dived into this aspect of FF7 modding yet.
LIES AND SLANDER!!! I wasn't mistaken at all!! The gun wasn't loade..... oh, wrong defense.

Ahem. I can't speak for the LIMTMENU.MNU file, but I do know that the data in the KERNEL.BIN is the same as what's in the exe. If LiBrE is reporting Satan Slam part 2 as having a strength of 48 then the game doesn't use that data for Satan Slam.

For information that exists in the KERNEL.BIN, it takes its data from there. That's or Tifa, Cait Sith, and Vincent. Yes, that data exists in the LIMTMENU.MNU, but it's ignored because their limits are different.
 
Sorry to interfere, guys... but regarding ALT-2 Satan Slam in the ff7.exe, is there any possibility that LiBrE glitches up here?

...What I mean is, compare ALT 2 - Satan Slam to Braver. What do you notice?
Also, try changing something in Braver. For example, change the attack power of 48 to whatever insane number you want. Then look back at ALT 2 - Satan Slam. The number will be the same as the one you entered in Braver. I don't suppose this is meant to happen?  ???
 
Probably got a pointer wrong or that's the way the data really is, but it doesn't matter either way. Those two attacks are in the KERNEL.BIN and, like I said before, the KERNEL.BIN trumps LIMTMENU.MNU. Ergo changing those values with LiBrE won't cause the game to act differently.
 
Not sure if the about is a typo or if the thread is but it says 0.2 in the about section on Libre
 
I have problem running Libre.exe file.  I'm using windows 10 i get this error from the log:

Traceback (most recent call last):
  File "App1.pyw", line 4, in <module>
  File "wx\__init__.pyc", line 45, in <module>
  File "wx\_core.pyc", line 4, in <module>
  File "wx\_core_.pyc", line 12, in <module>
  File "wx\_core_.pyc", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.

Does anyone know what happen?  Any help is appreciated.
 
Seems like this will not work no matter what for windows 10.  If you have a PC that runs fine with it use it and send the edited exe over to your main computer.  If some one got it to work a guide would be much appreciated.
 
@Midgarcitizen & genesis063

I was able to get it to work on Windows 10 by adding msvcp71.dll into the directory you extracted the zip file into.  I had the same error you did.
 
Sorry for the necro post but wanted to finally confirm it launches on windows 10.  Didn't do anything different so give it a try yourself.
 
What is the best way to make these FF7.exe edits work with 7th Heaven?  I think the only way is to convert the changes to a hext file, but not sure the easiest way to do that.
 
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