[PSX/PC] Save Editor - Black Chocobo (v1.16)

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Actually I was talking about the first tab "Party"

When it says: "Click On A Char To Edit" ===========>
And then below it has pictures of your current characters.

It had Yuffie and Cid's pictures in the box before I got them.

And I am using your EXE-alpha release.
oh yea don't worry about that, they all have stats at the start of the game, the only reason that you can't see vincent and cait, is because you not in debug mode, i have no intent of removing the chars from the selection side.
 
OK, thx for explaining that.

I was hoping that it wasn't a bug that would cause them to suddenly show up in the PHS (before I actually get them) if I saved a change and then started the game from there.

But if that's just how the game does it,
then I feel better.
THX ^.^

EDIT:
Man this program just saved my butt.
I screwed up on the date sequence affection values,
and didn't notice till I had gotten the buggy.
As a warning, you HAVE to get Yuffie BEFORE listening to the old guy at fort condor and agreeing to help them, or Yuffie won't get the 4 points for those 2 options. Sure that leaves you without a save point (after the midgar zolem) before you DO find her, but it's the way you have to play apparently.

THX again for making this program.
IT ROCKS !!!
 
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Its been A whole year since the first version of  black chocobo was released. I must say it's come a long way. just want to say thanks everyone for using it and.....SOON there will be a proper 1.8 release.


NOW IS THE TIME FOR USERS SUGGESTSIONS... so if you have any suggestions / comments/ bugs to report (from the 1.8-alpha) now is the time you to let me know about them. its always a motivator for me to get back to my black chocobo work.
 
NOW IS THE TIME FOR USERS SUGGESTSIONS...
how about what i said before? D: a way to edit young cloud & or sephiroth, with an "Add All" Section added for item and materias. just sayin :p
 
how about what i said before? D: a way to edit young cloud & or sephiroth, with an "Add All" Section added for item and materias. just sayin :p
well you can do that easily , just not so stright foward,

1. open BC.
2. select New Game
3. put in debug mode.
4. click on sephiroth , then use the "Export Char" feature
5. do again for y.cloud
6. import those chars to your saves. cait/vincent slot

the main reason this is not easy to do is it can create some issues if you do this (so i can't assure you its gonna always work correctly)

here you go the .char files need for young cloud and sephiroth are in this here archive. just remember to click on the char you want to replace BEFORE importing the .char file

edit:[link removed-old]
 
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Hello everyone!
First, thanks for this fantastic program.
I want to inform you about a bug I found: when I tested it, I edited the count of the number of the battles and when I went to talk with the man in the cave that inform you about battles' number, the dialog box takes some second before it appeared and the character wasn't able to move during these seconds (if it can interest you, I edited it around 32.767 to experiment Chocobo Breeding exploit). I tested it in PSX version.
Finally I was wondering if it could be possible to create an option to repeat the battles against the 2 Weapons (Emerald and Ruby), or a system like you made with "Turtle's Paradise Flyers" or "Materia Caves", selecting or not if you have already beaten the 2 monsters.
Thanks in advance and congratulations again for your work!
 
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Hello everyone!
First, thanks for this fantastic program.
Your welcome
I want to inform you about a bug I found: when I tested it, I edited the count of the number of the battles and when I went to talk with the man in the cave that inform you about battles' number, the dialog box takes some second before it appeared and the character wasn't able to move during these seconds (if it can interest you, I edited it around 32.767 to experiment Chocobo Breeding exploit). I tested it in PSX version.
Intresting, i bet this would happen if you really had played that many battles. I have noticed a lot of small unintended bugs when you put really large numbers places they should not be. (in a full played game FF7 , its hard to even reach 9999 battles..) 4732 is the battle count from my almost perfect legit save (psx save slot 15 in samples). this file is 100% legit from my psx memcard. i have spent lots of battles turning things in to sources so this game has more then normal number of battles in it

Finally I was wondering if it could be possible to create an option to repeat the battles against the 2 Weapons (Emerald and Ruby), or a system like you made with "Turtle's Paradise Flyers" or "Materia Caves", selecting or not if you have already beaten the 2 monsters.
Thanks in advance and congratulations again for your work!
eventually that will be possible , the problem is that there are about 1000 bytes that are still unknown . and some of them need to be set perfectly to make those happen, i have not looked in to this at all since i have been (very slowly) working my way foward in the game to watch the way the file changes, as an example bombing mission has about half a dozen bytes that need to be set correctly . so its a slow process.
 
Thanks for your reply.

Intresting, i bet this would happen if you really had played that many battles. I have noticed a lot of small unintended bugs when you put really large numbers places they should not be. (in a full played game FF7 , its hard to even reach 9999 battles..) 4732 is the battle count from my almost perfect legit save (psx save slot 15 in samples). this file is 100% legit from my psx memcard. i have spent lots of battles turning things in to sources so this game has more then normal nu
If I understood correctly this mean that it is due to the fact that I didn't really play them, isn't it? Well, since I read in a guide that you need this number of battle for making a fast Chocobo Breeding obtaining the Gold Chocobo in few minutes I thought to use your program to test it, even though it can be in any case done without these number of battles, even though it takes more minutes (30 minutes). Anyway do you think it can be fixed or it will remain so?

eventually that will be possible , the problem is that there are about 1000 bytes that are still unknown . and some of them need to be set perfectly to make those happen, i have not looked in to this at all since i have been (very slowly) working my way foward in the game to watch the way the file changes, as an example bombing mission has about half a dozen bytes that need to be set correctly . so its a slow process.
I understood. I have no knowledge of these things, but I guess it's a difficult thing to do.
However, as the previous question, do you have plan to add this thing in future releases?

Finally, I found a thing that I don't know if it's a really a bug: in the equipment tab of the characters, when you add/remove materia, is it normal that the character's states like HP and MP don't change or this thing happen only in the program and then when you load the state they instead changed?
I know that I'm meticolous, but I think that your program is really fantastic, so if it can be improved I'm really glad.
 
Thanks for your reply.
If I understood correctly this mean that it is due to the fact that I didn't really play them, isn't it? Well, since I read in a guide that you need this number of battle for making a fast Chocobo Breeding obtaining the Gold Chocobo in few minutes I thought to use your program to test it, even though it can be in any case done without these number of battles, even though it takes more minutes (30 minutes). Anyway do you think it can be fixed or it will remain so?
I understood. I have no knowledge of these things, but I guess it's a difficult thing to do.
However, as the previous question, do you have plan to add this thing in future releases?
no what i mean is the game was not made to really ever have that many battles fought. its prolly just a bug in the game it self (beleave it or not their are quite a few of them).

Finally, I found a thing that I don't know if it's a really a bug: in the equipment tab of the characters, when you add/remove materia, is it normal that the character's states like HP and MP don't change or this thing happen only in the program and then when you load the state they instead changed?
I know that I'm meticolous, but I think that your program is really fantastic, so if it can be improved I'm really glad.
Yes, this is normal the hp/mp that you see as the chars main hp/mp is calculated by the game based on your base hp/mp (in the stats area) and any equipment or materia you have that may also modify it since this value is not really "read" by the game i dont bother to calculate it in the program, also im not 100% sure how the math is really done. (i hope you find this to be an acceptable answer)
 
I believe Terrence Ferguson has a whole FF7 mechanics thing somewhere if you wanted to figure out what the real HP/MP should be.
 
About the number of battles, I believe you meant more than 45 seconds before the box appears. In fact, at 32 767 fights, the game takes a lot of time to load; however, at 32 768 fights, it opens immediately. Here's a demonstration. P.S.: That person, KartSeven, didn't cheat to get that number of fights and he fought them all. I am one of the persons who can assume it. He stayed for exactly 507 hours and 32 minutes in the 1st reactor levelling up to level 99 (while streaming this all!) and had all his characters at level 99 before the temple of the Ancients. Don't doubt that video, that is an incontestable proof of one of the many glitches in the game.


You MAY NOT post your thoughts here, but by PMing me or starting another topic.
 
thank you vgr255 for the post...


I'm compiling 1.8 and getting it packed up so stay tuned. for the release will be later today
 
One Year After the first Version of Black Chocobo was Released . the Newest version is finished and you can now download it with new features ther might be more but these are the ones worth noting

  • New: New About dialog
  • New: Main Black Chocobo Window is resizable. (as well as all other windows)
  • New: Psx Icons Shown as Part of region info
  • New: Options to reset some settings to default
  • Fixed: list area not resizing in slot select dialog
  • Fixed: small gui issues, better use of layouts, and grouping
  • Fixed: now we don't export non ff7 saves to pc from other formats.
  • Fixed: options dialog paths displaing incorrectly after folder selection is used to change the path.
  • Fixed: Pc Header Data now has byte mask generated on the fly,the empty bit is correctly used now,as well as initial slot selection being set to the slot your viewing when you save.
  • Fixed: MC saves and PSX saves now will correctly display slots in game
  • Fixed: Possible Issue with lang files not being found correctly.
  • Updated: Spanish Translation (thanks Eslava!)
  • Updated: French Translation (Correctly, Idk cause its was done mostly w/ google translator)
 
well you can do that easily , just not so stright foward,

1. open BC.
2. select New Game
3. put in debug mode.
4. click on sephiroth , then use the "Export Char" feature
5. do again for y.cloud
6. import those chars to your saves. cait/vincent slot

the main reason this is not easy to do is it can create some issues if you do this (so i can't assure you its gonna always work correctly)

here you go the .char files need for young cloud and sephiroth are in this here archive. just remember to click on the char you want to replace BEFORE importing the .char file

http://dopplereffect.shacknet.nu/chars.zip
oh sith thank you much! now i can get back to my ebil evilness ;D
 
Well'p, i seem to be all sorts of Broken today, but Sith i may have found a problem with BC for 1.7 (need to redownload and get 1.8 as it may not exist in that version, i'll do that now.)


i've been editing my initial data for awhile and changing things making a few saves and what not and have recently stumbled across something. in Slot 1 it has the original Initial Data that the game came with, and i can modify it fine with BC no problems. however, (and this is the only time ive had an issue with BC at this point) i changed the initial data around to give everyone except a few people 4-2 and 4-3 Limits and saved in the #1 Reactor. i opened up BC and i can edit Slot 1 -fine-, however if i try and edit Slot 2 (the recent save at the #1 Reactor) BC Freezes up and crashes and wont load the save. not entirely sure what could cause this but thought it should be brought to your attention. i'm going to download 1.8 and see if i still have this issue or not.

will edit post when i've installed 1.8 :D

Edit: 1.8 Installed, same issue happening. can edit slot 1 in save00 just fine but not slot 2 :/
 
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please email me your save, its possible its broken somewhere. i would like to check it and see if i can recreate your issues, and also manually check the file to be sure that slot2 is not somehow courpted

NOTE: this issue is related to a modified kernel being used.. how ever because of it i did find two bugs.. and have a log for the new version below..
 
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Well as a result of that above testing i found a bug and added the first bit of progress for the next version

New: Detecting the use of placeholder materia if you are modding and remove the ap cap so you can set it
Fixed: unsetting of the bombing mission box
 
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